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Searched refs:GL_FLOAT_MAT4 (Results 1 – 15 of 15) sorted by relevance

/aosp12/packages/services/Car/cpp/evs/apps/default/
H A Dshader.cpp126 case GL_FLOAT_MAT4: typeName = "GL_FLOAT_MAT4"; break; in buildShaderProgram()
/aosp12/packages/services/Car/cpp/evs/support_library/
H A Dshader.cpp126 case GL_FLOAT_MAT4: typeName = "GL_FLOAT_MAT4"; break; in buildShaderProgram()
/aosp12/frameworks/base/media/mca/filterfw/native/core/
H A Dgl_env.cpp386 case GL_FLOAT_MAT4: in NumberOfComponents()
H A Dshader_program.cpp797 case GL_FLOAT_MAT4: in SetUniformValue()
911 case GL_FLOAT_MAT4: { in GetUniformValue()
/aosp12/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java271 public static final int GL_FLOAT_MAT4 = 0x8B5C; field in GLES20
/aosp12/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DImageShader.java389 case GLES20.GL_FLOAT_MAT4: in setUniformValue()
/aosp12/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES20Header.java-if271 public static final int GL_FLOAT_MAT4 = 0x8B5C;
/aosp12/frameworks/native/opengl/include/GLES2/
H A Dgl2.h326 #define GL_FLOAT_MAT4 0x8B5C macro
/aosp12/frameworks/native/opengl/include/GLES3/
H A Dgl3.h326 #define GL_FLOAT_MAT4 0x8B5C macro
H A Dgl31.h328 #define GL_FLOAT_MAT4 0x8B5C macro
H A Dgl32.h328 #define GL_FLOAT_MAT4 0x8B5C macro
/aosp12/frameworks/native/opengl/libs/
H A Denums.in393 GL_ENUM(0x8B5C,GL_FLOAT_MAT4)
/aosp12/frameworks/base/tools/aapt2/integration-tests/CommandTests/
H A Dandroid-28.jarMETA-INF/ META-INF/MANIFEST.MF javax/ javax/net/ javax/ ...
/aosp12/frameworks/base/core/api/
H A Dcurrent.txt28995 field public static final int GL_FLOAT_MAT4 = 35676; // 0x8b5c
/aosp12/frameworks/opt/setupwizard/tools/docs/
H A Dandroid-22.txt19943 field public static final int GL_FLOAT_MAT4 = 35676; // 0x8b5c