/aosp12/frameworks/native/libs/renderengine/gl/filters/ |
H A D | GenericProgram.cpp | 76 glGetShaderiv(shader, GL_COMPILE_STATUS, &isCompiled); in compileShader()
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/aosp12/frameworks/av/media/libstagefright/renderfright/gl/filters/ |
H A D | GenericProgram.cpp | 76 glGetShaderiv(shader, GL_COMPILE_STATUS, &isCompiled); in compileShader()
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/aosp12/packages/services/Car/cpp/evs/apps/default/ |
H A D | shader.cpp | 36 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
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/aosp12/packages/services/Car/cpp/evs/support_library/ |
H A D | shader.cpp | 36 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
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/aosp12/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
H A D | ImageFlipRenderThread.java | 39 import static android.opengl.GLES20.GL_COMPILE_STATUS; 274 glGetShaderiv(shader, GL_COMPILE_STATUS, status, 0); in buildShader()
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/aosp12/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
H A D | Renderer.cpp | 44 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
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/aosp12/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 48 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
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/aosp12/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 48 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
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/aosp12/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
H A D | GL2JavaView.java | 101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
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/aosp12/frameworks/av/media/libstagefright/renderfright/gl/ |
H A D | Program.cpp | 107 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); in buildShader()
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/aosp12/frameworks/native/libs/renderengine/gl/ |
H A D | Program.cpp | 116 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); in buildShader()
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/aosp12/hardware/qcom/sm7250/display/composer/ |
H A D | gl_common.cpp | 71 GL(glGetShaderiv(shader, GL_COMPILE_STATUS, &success)); in DumpShaderLog()
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/aosp12/hardware/libhardware/tests/hwc/ |
H A D | util.c | 56 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); in load_shader()
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/aosp12/frameworks/av/cmds/screenrecord/ |
H A D | Program.cpp | 149 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in compileShader()
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/aosp12/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
H A D | TestLatencyView.java | 175 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
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/aosp12/packages/services/Car/tests/SampleRearViewCamera/src/com/google/android/car/rvc/ |
H A D | GLES20TriangleRenderer.java | 161 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
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/aosp12/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 39 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
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/aosp12/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
H A D | MyGLSurfaceView.java | 241 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
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/aosp12/frameworks/native/services/surfaceflinger/tests/ |
H A D | BufferGenerator.cpp | 277 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); in buildShader()
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/aosp12/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
H A D | glengine.cpp | 180 GL(glGetShaderiv(shader, GL_COMPILE_STATUS, &success)); in dumpShaderLog()
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/aosp12/hardware/qcom/display/msm8998/gpu_tonemapper/ |
H A D | glengine.cpp | 201 GL(glGetShaderiv(shader, GL_COMPILE_STATUS, &success)); in dumpShaderLog()
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/aosp12/hardware/qcom/display/msm8909/gpu_tonemapper/ |
H A D | glengine.cpp | 180 GL(glGetShaderiv(shader, GL_COMPILE_STATUS, &success)); in dumpShaderLog()
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/aosp12/hardware/qcom/sdm845/display/gpu_tonemapper/ |
H A D | glengine.cpp | 180 GL(glGetShaderiv(shader, GL_COMPILE_STATUS, &success)); in dumpShaderLog()
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/aosp12/packages/services/Car/cpp/evs/sampleDriver/ |
H A D | GlWrapper.cpp | 113 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
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/aosp12/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLDepthTestActivity.java | 270 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
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