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Searched refs:GL_ACTIVE_UNIFORM_BLOCKS (Results 1 – 9 of 9) sorted by relevance

/aosp12/frameworks/base/opengl/java/android/opengl/
H A DGLES30.java262 public static final int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36; field in GLES30
/aosp12/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES30Header.java-if262 public static final int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36;
/aosp12/frameworks/native/opengl/include/GLES3/
H A Dgl3.h927 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
H A Dgl31.h929 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
H A Dgl32.h929 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/aosp12/frameworks/native/opengl/libs/
H A Denums.in693 GL_ENUM(0x8A36,GL_ACTIVE_UNIFORM_BLOCKS)
/aosp12/frameworks/base/tools/aapt2/integration-tests/CommandTests/
H A Dandroid-28.jarMETA-INF/ META-INF/MANIFEST.MF javax/ javax/net/ javax/ ...
/aosp12/frameworks/base/core/api/
H A Dcurrent.txt29390 field public static final int GL_ACTIVE_UNIFORM_BLOCKS = 35382; // 0x8a36
/aosp12/frameworks/opt/setupwizard/tools/docs/
H A Dandroid-22.txt20336 field public static final int GL_ACTIVE_UNIFORM_BLOCKS = 35382; // 0x8a36