Searched refs:GL_ACTIVE_UNIFORMS (Results 1 – 15 of 15) sorted by relevance
/aosp12/packages/services/Car/cpp/evs/apps/default/ |
H A D | shader.cpp | 114 glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &numShaderParams); in buildShaderProgram()
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/aosp12/packages/services/Car/cpp/evs/support_library/ |
H A D | shader.cpp | 114 glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &numShaderParams); in buildShaderProgram()
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/aosp12/frameworks/rs/driver/ |
H A D | rsdShaderCache.cpp | 193 glGetProgramiv(pgm, GL_ACTIVE_UNIFORMS, &numUniforms); in link()
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/aosp12/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 179 public static final int GL_ACTIVE_UNIFORMS = 0x8B86; field in GLES20
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/aosp12/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | ImageShader.java | 741 GLES20.glGetProgramiv(mProgram, GLES20.GL_ACTIVE_UNIFORMS, uniformCount, 0); in scanUniforms()
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/aosp12/frameworks/base/media/mca/filterfw/native/core/ |
H A D | shader_program.cpp | 380 glGetProgramiv(program_, GL_ACTIVE_UNIFORMS, &uniform_count); in ScanUniforms()
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/aosp12/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | GLES20Header.java-if | 179 public static final int GL_ACTIVE_UNIFORMS = 0x8B86;
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/aosp12/frameworks/native/opengl/include/GLES2/ |
H A D | gl2.h | 233 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
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/aosp12/frameworks/native/opengl/include/GLES3/ |
H A D | gl3.h | 233 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
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H A D | gl31.h | 235 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
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H A D | gl32.h | 235 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
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/aosp12/frameworks/native/opengl/libs/ |
H A D | enums.in | 363 GL_ENUM(0x8B86,GL_ACTIVE_UNIFORMS)
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/aosp12/frameworks/base/tools/aapt2/integration-tests/CommandTests/ |
H A D | android-28.jar | META-INF/
META-INF/MANIFEST.MF
javax/
javax/net/
javax/ ... |
/aosp12/frameworks/base/core/api/ |
H A D | current.txt | 28924 field public static final int GL_ACTIVE_UNIFORMS = 35718; // 0x8b86
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/aosp12/frameworks/opt/setupwizard/tools/docs/ |
H A D | android-22.txt | 19872 field public static final int GL_ACTIVE_UNIFORMS = 35718; // 0x8b86
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