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Searched refs:GL_ACTIVE_UNIFORMS (Results 1 – 15 of 15) sorted by relevance

/aosp12/packages/services/Car/cpp/evs/apps/default/
H A Dshader.cpp114 glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &numShaderParams); in buildShaderProgram()
/aosp12/packages/services/Car/cpp/evs/support_library/
H A Dshader.cpp114 glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &numShaderParams); in buildShaderProgram()
/aosp12/frameworks/rs/driver/
H A DrsdShaderCache.cpp193 glGetProgramiv(pgm, GL_ACTIVE_UNIFORMS, &numUniforms); in link()
/aosp12/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java179 public static final int GL_ACTIVE_UNIFORMS = 0x8B86; field in GLES20
/aosp12/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DImageShader.java741 GLES20.glGetProgramiv(mProgram, GLES20.GL_ACTIVE_UNIFORMS, uniformCount, 0); in scanUniforms()
/aosp12/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp380 glGetProgramiv(program_, GL_ACTIVE_UNIFORMS, &uniform_count); in ScanUniforms()
/aosp12/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES20Header.java-if179 public static final int GL_ACTIVE_UNIFORMS = 0x8B86;
/aosp12/frameworks/native/opengl/include/GLES2/
H A Dgl2.h233 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
/aosp12/frameworks/native/opengl/include/GLES3/
H A Dgl3.h233 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
H A Dgl31.h235 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
H A Dgl32.h235 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
/aosp12/frameworks/native/opengl/libs/
H A Denums.in363 GL_ENUM(0x8B86,GL_ACTIVE_UNIFORMS)
/aosp12/frameworks/base/tools/aapt2/integration-tests/CommandTests/
H A Dandroid-28.jarMETA-INF/ META-INF/MANIFEST.MF javax/ javax/net/ javax/ ...
/aosp12/frameworks/base/core/api/
H A Dcurrent.txt28924 field public static final int GL_ACTIVE_UNIFORMS = 35718; // 0x8b86
/aosp12/frameworks/opt/setupwizard/tools/docs/
H A Dandroid-22.txt19872 field public static final int GL_ACTIVE_UNIFORMS = 35718; // 0x8b86