Searched refs:FocusRealDirection (Results 1 – 6 of 6) sorted by relevance
37 optional FocusRealDirection hun_nudge_direction = 13;38 optional FocusRealDirection hun_escape_nudge_direction = 14;61 optional FocusRealDirection hun_nudge_direction = 3;97 enum FocusRealDirection { enum
351 @View.FocusRealDirection360 @View.FocusRealDirection1525 private void handleNudgeEvent(@View.FocusRealDirection int direction, int action) { in handleNudgeEvent()1573 @View.FocusRealDirection int direction) { in nudgeTo()1709 private boolean handleOffScreenNudge(@View.FocusRealDirection int direction) { in handleOffScreenNudge()1728 private boolean handleAppSpecificOffScreenNudge(@View.FocusRealDirection int direction) { in handleAppSpecificOffScreenNudge()1780 private boolean handleAppAgnosticOffScreenNudge(@View.FocusRealDirection int direction) { in handleAppAgnosticOffScreenNudge()2122 private void injectKeyEventForDirection(@View.FocusRealDirection int direction, int action) { in injectKeyEventForDirection()2184 @View.FocusRealDirection int direction) { in initFocus()2393 @View.FocusRealDirection int direction) { in focusHunsWindow()
72 @View.FocusRealDirection577 @View.FocusRealDirection int direction) { in isDismissible()1008 static String directionToString(@View.FocusRealDirection int direction) {
46 @View.FocusRealDirection int focusDirection) { in writeFocusDirection()
1911 public @interface FocusRealDirection {} // Like @FocusDirection, but without forward/backward annotation in View7774 void handleFocusGainInternal(@FocusRealDirection int direction, Rect previouslyFocusedRect) {12846 public View focusSearch(@FocusRealDirection int direction) { in focusSearch()13059 public boolean dispatchUnhandledMove(View focused, @FocusRealDirection int direction) { in dispatchUnhandledMove()13456 public boolean restoreFocusInCluster(@FocusRealDirection int direction) { in restoreFocusInCluster()
3398 public boolean restoreFocusInCluster(@FocusRealDirection int direction) { in restoreFocusInCluster()3413 private boolean restoreFocusInClusterInternal(@FocusRealDirection int direction) { in restoreFocusInClusterInternal()