Searched refs:EmptyAssetsProvider (Results 1 – 5 of 5) sorted by relevance
393 EmptyAssetsProvider::EmptyAssetsProvider(std::optional<std::string>&& path) : in EmptyAssetsProvider() function in android::EmptyAssetsProvider396 std::unique_ptr<AssetsProvider> EmptyAssetsProvider::Create() { in Create()397 return std::unique_ptr<EmptyAssetsProvider>(new EmptyAssetsProvider({})); in Create()400 std::unique_ptr<AssetsProvider> EmptyAssetsProvider::Create(const std::string& path) { in Create()401 return std::unique_ptr<EmptyAssetsProvider>(new EmptyAssetsProvider(path)); in Create()404 std::unique_ptr<Asset> EmptyAssetsProvider::OpenInternal(const std::string& /* path */, in OpenInternal()413 bool EmptyAssetsProvider::ForEachFile( in ForEachFile()419 std::optional<std::string_view> EmptyAssetsProvider::GetPath() const { in GetPath()426 const std::string& EmptyAssetsProvider::GetDebugName() const { in GetDebugName()434 bool EmptyAssetsProvider::IsUpToDate() const { in IsUpToDate()
91 overlay_assets = EmptyAssetsProvider::Create(overlay_path); in LoadOverlay()
182 struct EmptyAssetsProvider : public AssetsProvider { struct193 ~EmptyAssetsProvider() override = default;199 explicit EmptyAssetsProvider(std::optional<std::string>&& path);
203 auto loader_assets = ApkAssets::LoadTable(std::move(asset), EmptyAssetsProvider::Create(), in TEST_F()
93 return (!assets_provider) ? EmptyAssetsProvider::Create() in Create()