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Searched refs:EGC_LOGE (Results 1 – 1 of 1) sorted by relevance

/aosp12/frameworks/native/libs/nativedisplay/surfacetexture/
H A DEGLConsumer.cpp44 #define EGC_LOGE(x, ...) ALOGE("[%s] " x, st.mName.string(), ##__VA_ARGS__) macro
337 EGC_LOGE("bindTextureImage: no currently-bound texture"); in bindTextureImageLocked()
388 EGC_LOGE("checkAndUpdateEglState: invalid current EGLDisplay"); in checkAndUpdateEglStateLocked()
393 EGC_LOGE("checkAndUpdateEglState: invalid current EGLContext"); in checkAndUpdateEglStateLocked()
407 EGC_LOGE("detachFromContext: invalid current EGLDisplay"); in detachFromContext()
412 EGC_LOGE("detachFromContext: invalid current EGLContext"); in detachFromContext()
446 EGC_LOGE("attachToContext: invalid current EGLDisplay"); in attachToContext()
451 EGC_LOGE("attachToContext: invalid current EGLContext"); in attachToContext()
492 EGC_LOGE("syncForReleaseLocked: error dup'ing native fence " in syncForReleaseLocked()
547 EGC_LOGE("doGLFenceWait: invalid current EGLDisplay"); in doGLFenceWaitLocked()
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