Searched refs:EGC_LOGE (Results 1 – 1 of 1) sorted by relevance
44 #define EGC_LOGE(x, ...) ALOGE("[%s] " x, st.mName.string(), ##__VA_ARGS__) macro337 EGC_LOGE("bindTextureImage: no currently-bound texture"); in bindTextureImageLocked()388 EGC_LOGE("checkAndUpdateEglState: invalid current EGLDisplay"); in checkAndUpdateEglStateLocked()393 EGC_LOGE("checkAndUpdateEglState: invalid current EGLContext"); in checkAndUpdateEglStateLocked()407 EGC_LOGE("detachFromContext: invalid current EGLDisplay"); in detachFromContext()412 EGC_LOGE("detachFromContext: invalid current EGLContext"); in detachFromContext()446 EGC_LOGE("attachToContext: invalid current EGLDisplay"); in attachToContext()451 EGC_LOGE("attachToContext: invalid current EGLContext"); in attachToContext()492 EGC_LOGE("syncForReleaseLocked: error dup'ing native fence " in syncForReleaseLocked()547 EGC_LOGE("doGLFenceWait: invalid current EGLDisplay"); in doGLFenceWaitLocked()[all …]