Searched refs:CreateInstanceFactory (Results 1 – 4 of 4) sorted by relevance
31 using CreateInstanceFactory = std::function<std::unique_ptr<renderengine::RenderEngine>()>; variable40 static std::unique_ptr<RenderEngineThreaded> create(CreateInstanceFactory factory);42 RenderEngineThreaded(CreateInstanceFactory factory);76 void threadMain(CreateInstanceFactory factory);
36 std::unique_ptr<RenderEngineThreaded> RenderEngineThreaded::create(CreateInstanceFactory factory) { in create()40 RenderEngineThreaded::RenderEngineThreaded(CreateInstanceFactory factory) { in RenderEngineThreaded()60 void RenderEngineThreaded::threadMain(CreateInstanceFactory factory) NO_THREAD_SAFETY_ANALYSIS { in threadMain()
31 using CreateInstanceFactory = std::function<std::unique_ptr<renderengine::RenderEngine>()>; variable40 static std::unique_ptr<RenderEngineThreaded> create(CreateInstanceFactory factory,43 RenderEngineThreaded(CreateInstanceFactory factory, RenderEngineType type);76 void threadMain(CreateInstanceFactory factory);
38 std::unique_ptr<RenderEngineThreaded> RenderEngineThreaded::create(CreateInstanceFactory factory, in create()43 RenderEngineThreaded::RenderEngineThreaded(CreateInstanceFactory factory, RenderEngineType type) in RenderEngineThreaded()81 void RenderEngineThreaded::threadMain(CreateInstanceFactory factory) NO_THREAD_SAFETY_ANALYSIS { in threadMain()