Searched refs:Children (Results 1 – 9 of 9) sorted by relevance
51 for (const auto& it : Children()) { in Dump()58 if (other.Value() != 0.0 && !Children().empty()) { in Dump()
35 const std::unordered_map<const char*, Stats>& Children() const { return children_; } in Children() function
37 Children children;71 children = new Children(); in getChild()
23 class Children { class
130 Children children = current.children; in startElement()
66 uint32_t EndAbbrev(Children has_children) { in EndAbbrev()
106 enum Children : uint8_t { enum
180 # Children should be ready
50424 Landroid/sax/Children$Child;-><init>(Landroid/sax/Element;Ljava/lang/String;Ljava/lang/String;II)V50425 Landroid/sax/Children$Child;->hash:I50426 Landroid/sax/Children$Child;->next:Landroid/sax/Children$Child;50427 Landroid/sax/Children;-><init>()V50428 Landroid/sax/Children;->children:[Landroid/sax/Children$Child;50429 Landroid/sax/Children;->get(Ljava/lang/String;Ljava/lang/String;)Landroid/sax/Element;50430 Landroid/sax/Children;->getOrCreate(Landroid/sax/Element;Ljava/lang/String;Ljava/lang/String;)Landr…50433 Landroid/sax/Element;->children:Landroid/sax/Children;