Searched refs:BlitEngineC2d (Results 1 – 9 of 9) sorted by relevance
100 BlitEngineC2d::BlitEngineC2d() { in BlitEngineC2d() function in sdm::BlitEngineC2d107 BlitEngineC2d::~BlitEngineC2d() { in ~BlitEngineC2d()115 int BlitEngineC2d::Init() { in Init()131 void BlitEngineC2d::DeInit() { in DeInit()168 void BlitEngineC2d::FreeBlitTargetBuffers() { in FreeBlitTargetBuffers()203 void BlitEngineC2d::PostCommit(LayerStack *layer_stack) { in PostCommit()233 void BlitEngineC2d::SetReleaseFence(int fd) { in SetReleaseFence()245 bool BlitEngineC2d::BlitActive() { in BlitActive()249 void BlitEngineC2d::SetFrameDumpConfig(uint32_t count) { in SetFrameDumpConfig()254 int BlitEngineC2d::Prepare(LayerStack *layer_stack) { in Prepare()[all …]
69 class BlitEngineC2d : public BlitEngine {71 BlitEngineC2d();72 virtual ~BlitEngineC2d();
164 blit_engine_ = new BlitEngineC2d(); in Init()
91 blit_engine_ = new BlitEngineC2d(); in Init()