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Searched refs:BaseRenderNodeAnimator (Results 1 – 13 of 13) sorted by relevance

/aosp12/frameworks/base/libs/hwui/jni/
H A Dandroid_graphics_animation_RenderNodeAnimator.cpp45 virtual void onAnimationFinished(BaseRenderNodeAnimator* animator) { in onAnimationFinished()
69 virtual void onAnimationFinished(BaseRenderNodeAnimator*) { in onAnimationFinished() argument
138 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in setStartValue()
144 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in setDuration()
149 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in getDuration()
155 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in setStartDelay()
160 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in setInterpolator()
166 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in setAllowRunningAsync()
171 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in setListener()
176 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in start()
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H A Dandroid_graphics_drawable_AnimatedVectorDrawable.cpp59 virtual void onAnimationFinished(BaseRenderNodeAnimator*) { in createAnimationListener() argument
/aosp12/frameworks/base/libs/hwui/
H A DAnimator.cpp34 BaseRenderNodeAnimator::BaseRenderNodeAnimator(float finalValue) in BaseRenderNodeAnimator() function in android::uirenderer::BaseRenderNodeAnimator
49 BaseRenderNodeAnimator::~BaseRenderNodeAnimator() {} in ~BaseRenderNodeAnimator()
51 void BaseRenderNodeAnimator::checkMutable() { in checkMutable()
62 void BaseRenderNodeAnimator::setStartValue(float value) { in setStartValue()
67 void BaseRenderNodeAnimator::doSetStartValue(float value) { in doSetStartValue()
83 void BaseRenderNodeAnimator::attach(RenderNode* target) { in attach()
88 void BaseRenderNodeAnimator::start() { in start()
94 void BaseRenderNodeAnimator::cancel() { in cancel()
100 void BaseRenderNodeAnimator::reset() { in reset()
106 void BaseRenderNodeAnimator::reverse() { in reverse()
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H A DAnimatorManager.h30 class BaseRenderNodeAnimator; variable
42 void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
43 void removeAnimator(const sp<BaseRenderNodeAnimator>& animator);
49 void onAnimatorTargetChanged(BaseRenderNodeAnimator* animator);
72 std::vector<sp<BaseRenderNodeAnimator> > mNewAnimators;
73 std::vector<sp<BaseRenderNodeAnimator> > mAnimators;
H A DAnimator.h35 class BaseRenderNodeAnimator; variable
42 virtual void onAnimationFinished(BaseRenderNodeAnimator*) = 0;
54 class BaseRenderNodeAnimator : public VirtualLightRefBase {
55 PREVENT_COPY_AND_ASSIGN(BaseRenderNodeAnimator);
126 explicit BaseRenderNodeAnimator(float finalValue);
127 virtual ~BaseRenderNodeAnimator();
182 class RenderPropertyAnimator : public BaseRenderNodeAnimator {
222 class CanvasPropertyPrimitiveAnimator : public BaseRenderNodeAnimator {
237 class CanvasPropertyPaintAnimator : public BaseRenderNodeAnimator {
258 class RevealAnimator : public BaseRenderNodeAnimator {
H A DPropertyValuesAnimatorSet.cpp39 PropertyValuesAnimatorSet::PropertyValuesAnimatorSet() : BaseRenderNodeAnimator(1.0f) { in PropertyValuesAnimatorSet()
46 void PropertyValuesAnimatorSet::onFinished(BaseRenderNodeAnimator* animator) { in onFinished()
90 BaseRenderNodeAnimator::start(); in start()
97 BaseRenderNodeAnimator::reverse(); in reverse()
102 BaseRenderNodeAnimator::reset(); in reset()
107 BaseRenderNodeAnimator::end(); in end()
182 void PropertyAnimatorSetListener::onAnimationFinished(BaseRenderNodeAnimator* animator) { in onAnimationFinished()
H A DAnimatorManager.cpp30 static void detach(sp<BaseRenderNodeAnimator>& animator) { in detach()
41 void AnimatorManager::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { in addAnimator()
56 void AnimatorManager::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) { in removeAnimator()
90 void AnimatorManager::onAnimatorTargetChanged(BaseRenderNodeAnimator* animator) { in onAnimatorTargetChanged()
100 bool operator()(sp<BaseRenderNodeAnimator>& animator) { in operator ()()
153 static void endStagingAnimator(sp<BaseRenderNodeAnimator>& animator) { in endStagingAnimator()
172 void operator()(sp<BaseRenderNodeAnimator>& animator) { animator->forceEndNow(mContext); } in operator ()()
H A DPropertyValuesAnimatorSet.h47 class PropertyValuesAnimatorSet : public BaseRenderNodeAnimator {
75 void onFinished(BaseRenderNodeAnimator* animator);
91 virtual void onAnimationFinished(BaseRenderNodeAnimator* animator) override;
H A DAnimationContext.h32 class BaseRenderNodeAnimator; variable
100 virtual void callOnFinished(BaseRenderNodeAnimator* animator,
H A DRenderNode.h162 void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
163 void removeAnimator(const sp<BaseRenderNodeAnimator>& animator);
166 void onAnimatorTargetChanged(BaseRenderNodeAnimator* animator) { in onAnimatorTargetChanged()
H A DAnimationContext.cpp78 void AnimationContext::callOnFinished(BaseRenderNodeAnimator* animator, in callOnFinished()
H A DRenderNode.cpp137 void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { in addAnimator()
141 void RenderNode::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) { in removeAnimator()
H A DRootRenderNode.cpp272 virtual void callOnFinished(BaseRenderNodeAnimator* animator, AnimationListener* listener) { in callOnFinished()