Searched refs:BOUND_AND_CONNECTING (Results 1 – 1 of 1) sorted by relevance
228 setStateLocked(State.BOUND_AND_CONNECTING, null); in connectAsync()237 case State.BOUND_AND_CONNECTING: in connectAsync()267 case State.BOUND_AND_CONNECTING: in unbind()285 mState < State.BOUND_AND_CONNECTING, "Can't mark as disposed if still bound"); in markAsDisposed()407 if (mState >= State.BOUND_AND_CONNECTING) { in finalize()479 case State.BOUND_AND_CONNECTING: in onBindingDied()521 int bound = transitionThroughState(oldState, newState, State.BOUND_AND_CONNECTING); in onStateTransition()564 case State.BOUND_AND_CONNECTING: in checkStateIntegrityLocked()592 case State.BOUND_AND_CONNECTING: in stateToString()636 @IntDef({State.UNUSABLE, State.IDLE, State.BOUND_AND_CONNECTING, State.CONNECTED})[all …]