Searched refs:Allocations (Results 1 – 15 of 15) sorted by relevance
9 Allocations.cpp \
10 LOCAL_PACKAGE_NAME := Allocations
20 The functions below can be used to create Allocations from a Script.142 only supported usage flags for Allocations created from within a RenderScript146 create Allocations of scalar and vector numerical types without creating
64 Samplers objects define how Allocations can be read as structure within a kernel.
26 * Allocations:28 * Allocations are the primary method used to pass data to and from RenderScript kernels.36 * See the android.renderscript.Allocation for details on to create Allocations.59 * When creating Allocations of common elements, you can simply use one of the many predefined66 * Samplers objects define how Allocations can be read as structure within a kernel.
22 * The functions below can be used to create Allocations from a Script.133 * only supported usage flags for Allocations created from within a RenderScript137 * create Allocations of scalar and vector numerical types without creating
62 size_t Allocations() { return heap_walker_.Allocations(); } in Allocations() function in android::MemUnreachable362 size_t num_allocations = unreachable.Allocations(); in GetUnreachableMemory()
59 2. Allocations are disabled using `malloc_disable()`63 …6. *Original process*: Allocations are re-enabled using `malloc_enable()`, but all threads are sti…
85 size_t Allocations();
135 size_t HeapWalker::Allocations() { in Allocations() function in android::HeapWalker
25 * Allocations should be optimized for usage bits provided in the
33 * Allocations should be optimized for usage bits provided in the
140 * compositor. This operation is only valid for Allocations with154 * for Allocations with USAGE_IO_INPUT.175 * USAGE_IO_INPUT Allocations.257 * of this Allocation. For 2D and 3D Allocations, the stride283 * of this Allocation. For 2D and 3D Allocations, the stride386 * of this Allocation. For 2D and 3D Allocations, the stride416 * of this Allocation. For 2D and 3D Allocations, the stride555 * of this Allocation. For 2D and 3D Allocations, the stride1037 * @param vains Collection of input Allocations or null1051 * @param vains Collection of input Allocations
54 ### Track Live Allocations
195 #### Multiple Allocations Retained Benchmarks