Searched refs:AUDIO_STATE_CONNECTED (Results 1 – 6 of 6) sorted by relevance
36 static final int AUDIO_STATE_CONNECTED = 2; field in HeadsetHalConstants
1123 case HeadsetHalConstants.AUDIO_STATE_CONNECTED: in processAudioEvent()1215 case HeadsetHalConstants.AUDIO_STATE_CONNECTED: in processAudioEvent()1442 case HeadsetHalConstants.AUDIO_STATE_CONNECTED: in processAudioEvent()
37 static final int AUDIO_STATE_CONNECTED = 2; field in HeadsetClientHalConstants
1590 case HeadsetClientHalConstants.AUDIO_STATE_CONNECTED: in processAudioEvent()
503 HeadsetHalConstants.AUDIO_STATE_CONNECTED, mTestDevice)); in testStateTransition_ConnectedToAudioOn_StackAudioConnected()620 HeadsetHalConstants.AUDIO_STATE_CONNECTED, mTestDevice)); in testStateTransition_AudioConnectingToAudioOn_StackAudioConnected()798 HeadsetHalConstants.AUDIO_STATE_CONNECTED, mTestDevice)); in testStateTransition_AudioDisconnectingToAudioOn_StackAudioConnected()1138 HeadsetHalConstants.AUDIO_STATE_CONNECTED, mTestDevice)); in setUpAudioOnState()
1095 HeadsetHalConstants.AUDIO_STATE_CONNECTED, deviceA)); in testVoiceRecognition_MultiAgInitiatedDeviceNotActive()1144 HeadsetHalConstants.AUDIO_STATE_CONNECTED, device)); in startVoiceRecognitionFromHf()1162 HeadsetHalConstants.AUDIO_STATE_CONNECTED, device)); in startVoiceRecognitionFromAg()