Searched refs:AAUDIO_STREAM_STATE_FLUSHING (Results 1 – 8 of 8) sorted by relevance
223 } else if (originalState == AAUDIO_STREAM_STATE_FLUSHING) { in checkStateTransition()268 transitionalState = AAUDIO_STREAM_STATE_FLUSHING; in checkStateTransition()566 AAUDIO_STREAM_STATE_FLUSHING, in TEST()574 AAUDIO_STREAM_STATE_FLUSHING, in TEST()582 AAUDIO_STREAM_STATE_FLUSHING, in TEST()590 AAUDIO_STREAM_STATE_FLUSHING, in TEST()
166 case AAUDIO_STREAM_STATE_FLUSHING: in systemStart()228 case AAUDIO_STREAM_STATE_FLUSHING: in systemPause()307 case AAUDIO_STREAM_STATE_FLUSHING: in safeStop_l()
123 AAUDIO_CASE_ENUM(AAUDIO_STREAM_STATE_FLUSHING); in AudioGlobal_convertStreamStateToText()
360 setState(AAUDIO_STREAM_STATE_FLUSHING); in requestFlush_l()407 case AAUDIO_STREAM_STATE_FLUSHING: in updateStateMachine()
93 setState(AAUDIO_STREAM_STATE_FLUSHING); in requestFlush_l()
600 if (getState() == AAUDIO_STREAM_STATE_FLUSHING) { in onEventFromServer()
241 AAUDIO_STREAM_STATE_FLUSHING, enumerator
671 case AAUDIO_STREAM_STATE_FLUSHING: in AAudio_isFlushAllowed()