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Searched refs:AAUDIO_STREAM_STATE_CLOSED (Results 1 – 9 of 9) sorted by relevance

/aosp12/frameworks/av/media/libaaudio/src/core/
H A DAudioStream.cpp61 LOG_ALWAYS_FATAL_IF(!(getState() == AAUDIO_STREAM_STATE_CLOSED in ~AudioStream()
180 case AAUDIO_STREAM_STATE_CLOSED: in systemStart()
230 case AAUDIO_STREAM_STATE_CLOSED: in systemPause()
309 case AAUDIO_STREAM_STATE_CLOSED: in safeStop_l()
352 setState(AAUDIO_STREAM_STATE_CLOSED); in close_l()
377 if (mState == AAUDIO_STREAM_STATE_CLOSED) { in setState()
382 && state != AAUDIO_STREAM_STATE_CLOSED) { in setState()
388 || state == AAUDIO_STREAM_STATE_CLOSED)) { in setState()
H A DAudioGlobal.cpp128 AAUDIO_CASE_ENUM(AAUDIO_STREAM_STATE_CLOSED); in AudioGlobal_convertStreamStateToText()
/aosp12/frameworks/av/services/oboeservice/
H A DAAudioServiceStreamBase.cpp69 LOG_ALWAYS_FATAL_IF(!(getState() == AAUDIO_STREAM_STATE_CLOSED in ~AAudioServiceStreamBase()
182 if (getState() == AAUDIO_STREAM_STATE_CLOSED) { in close_l()
203 setState(AAUDIO_STREAM_STATE_CLOSED); in close_l()
233 state == AAUDIO_STREAM_STATE_CLOSED || isDisconnected_l()) { in start()
452 if (!isDisconnected_l() && getState() != AAUDIO_STREAM_STATE_CLOSED) { in disconnect_l()
499 if (mState != AAUDIO_STREAM_STATE_CLOSED) { in setState()
/aosp12/frameworks/av/media/libaaudio/examples/input_monitor/src/
H A Dinput_monitor_callback.cpp83 AAUDIO_STREAM_STATE_CLOSED, in main()
/aosp12/frameworks/av/media/libaaudio/src/legacy/
H A DAudioStreamLegacy.cpp173 && getState() != AAUDIO_STREAM_STATE_CLOSED in forceDisconnect()
H A DAudioStreamRecord.cpp49 bool bad = !(state == AAUDIO_STREAM_STATE_UNINITIALIZED || state == AAUDIO_STREAM_STATE_CLOSED); in ~AudioStreamRecord()
H A DAudioStreamTrack.cpp53 bool bad = !(state == AAUDIO_STREAM_STATE_UNINITIALIZED || state == AAUDIO_STREAM_STATE_CLOSED); in ~AudioStreamTrack()
/aosp12/frameworks/av/media/libaaudio/include/aaudio/
H A DAAudio.h261 AAUDIO_STREAM_STATE_CLOSED, enumerator
/aosp12/frameworks/av/media/libaaudio/src/utility/
H A DAAudioUtilities.cpp673 case AAUDIO_STREAM_STATE_CLOSED: in AAudio_isFlushAllowed()