1 /* 2 * Copyright (c) 2021-2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef WEBGL_VERTEX_ARRAY_OBJECT_H 17 #define WEBGL_VERTEX_ARRAY_OBJECT_H 18 19 #include "napi/n_exporter.h" 20 #include "webgl_object.h" 21 22 namespace OHOS { 23 namespace Rosen { 24 class WebGLVertexArrayObject final : public NExporter, public WebGLObject { 25 public: 26 inline static const std::string className = "WebGLVertexArrayObject"; 27 inline static const int objectType = WEBGL_OBJECT_VERTEX_ARRAY; 28 inline static const int DEFAULT_VERTEX_ARRAY_OBJECT = 0; 29 30 bool Export(napi_env env, napi_value exports) override; 31 std::string GetClassName() override; 32 static napi_value Constructor(napi_env env, napi_callback_info info); CreateObjectInstance(napi_env env,WebGLVertexArrayObject ** instance)33 static NVal CreateObjectInstance(napi_env env, WebGLVertexArrayObject** instance) 34 { 35 return WebGLObject::CreateObjectInstance<WebGLVertexArrayObject>(env, instance); 36 } 37 SetVertexArrays(uint32_t vertexArrays)38 void SetVertexArrays(uint32_t vertexArrays) 39 { 40 vertexArrays_ = vertexArrays; 41 } 42 GetVertexArrays()43 uint32_t GetVertexArrays() const 44 { 45 return vertexArrays_; 46 } 47 WebGLVertexArrayObject()48 explicit WebGLVertexArrayObject() : vertexArrays_(0) {}; WebGLVertexArrayObject(napi_env env,napi_value exports)49 WebGLVertexArrayObject(napi_env env, napi_value exports) : NExporter(env, exports), vertexArrays_(0) {}; ~WebGLVertexArrayObject()50 ~WebGLVertexArrayObject() {}; 51 private: 52 uint32_t vertexArrays_; 53 }; 54 } // namespace Rosen 55 } // namespace OHOS 56 #endif // WEBGL_VERTEX_ARRAY_OBJECT_H 57