1 /* 2 * Copyright (c) 2021-2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef WEBGL_SYNC_H 17 #define WEBGL_SYNC_H 18 19 #include "napi/n_exporter.h" 20 #include "webgl_object.h" 21 22 namespace OHOS { 23 namespace Rosen { 24 class WebGLSync final : public NExporter, public WebGLObject { 25 public: 26 inline static const std::string className = "WebGLSync"; 27 inline static const int objectType = WEBGL_OBJECT_SYNC; 28 29 bool Export(napi_env env, napi_value exports) override; 30 31 std::string GetClassName() override; 32 33 static napi_value Constructor(napi_env env, napi_callback_info info); CreateObjectInstance(napi_env env,WebGLSync ** instance)34 static NVal CreateObjectInstance(napi_env env, WebGLSync **instance) 35 { 36 return WebGLObject::CreateObjectInstance<WebGLSync>(env, instance); 37 } 38 SetSync(int64_t sync)39 void SetSync(int64_t sync) 40 { 41 sync_ = sync; 42 } 43 GetSync()44 int64_t GetSync() const 45 { 46 return sync_; 47 } 48 WebGLSync()49 explicit WebGLSync() : sync_(0) {}; WebGLSync(napi_env env,napi_value exports)50 WebGLSync(napi_env env, napi_value exports) : NExporter(env, exports), sync_(0) {}; ~WebGLSync()51 ~WebGLSync() {}; 52 private: 53 int64_t sync_; 54 }; 55 } // namespace Rosen 56 } // namespace OHOS 57 #endif // WEBGL_SYNC_H 58