1 /* 2 * Copyright (c) 2021-2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef WEBGL_QUERY_H 17 #define WEBGL_QUERY_H 18 19 #include "napi/n_exporter.h" 20 #include "webgl_object.h" 21 22 namespace OHOS { 23 namespace Rosen { 24 class WebGLQuery final : public NExporter, public WebGLObject { 25 public: 26 inline static const std::string className = "WebGLQuery"; 27 inline static const int objectType = WEBGL_OBJECT_QUERY; 28 29 bool Export(napi_env env, napi_value exports) override; 30 std::string GetClassName() override; 31 static napi_value Constructor(napi_env env, napi_callback_info info); WebGLQuery()32 explicit WebGLQuery() : query_(0) {}; WebGLQuery(napi_env env,napi_value exports)33 WebGLQuery(napi_env env, napi_value exports) : NExporter(env, exports), query_(0) {}; ~WebGLQuery()34 ~WebGLQuery() {}; 35 CreateObjectInstance(napi_env env,WebGLQuery ** instance)36 static NVal CreateObjectInstance(napi_env env, WebGLQuery** instance) 37 { 38 return WebGLObject::CreateObjectInstance<WebGLQuery>(env, instance); 39 } 40 SetQuery(unsigned int query)41 void SetQuery(unsigned int query) 42 { 43 query_ = query; 44 } 45 GetQuery()46 unsigned int GetQuery() const 47 { 48 return query_; 49 } 50 SetTarget(GLenum target)51 void SetTarget(GLenum target) 52 { 53 target_ = target; 54 } 55 GetTarget()56 GLenum GetTarget() const 57 { 58 return target_; 59 } 60 private: 61 unsigned int query_; 62 GLenum target_ { 0 }; 63 }; 64 } // namespace Rosen 65 } // namespace OHOS 66 #endif // WEBGL_QUERY_H 67