1 /* 2 * Copyright (c) 2021-2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef WEBGL_OBJECT_MANAGER_H 17 #define WEBGL_OBJECT_MANAGER_H 18 19 #include <map> 20 21 #include "context/webgl_rendering_context_basic_base.h" 22 23 namespace OHOS { 24 namespace Rosen { 25 class ObjectManager { 26 public: GetInstance()27 static ObjectManager& GetInstance() 28 { 29 static ObjectManager manager; 30 return manager; 31 } 32 ~ObjectManager()33 ~ObjectManager() {} 34 GetWebGLContext(bool webGL2,const std::string & contextId)35 WebGLRenderingContextBasicBase* GetWebGLContext(bool webGL2, const std::string& contextId) 36 { 37 int index = webGL2 ? 1 : 0; 38 auto it = webGLObjects_[index].find(contextId); 39 if (it == webGLObjects_[index].end()) { 40 return nullptr; 41 } 42 return static_cast<WebGLRenderingContextBasicBase*>(it->second); 43 } 44 AddWebGLObject(bool webGL2,const std::string & contextId,WebGLRenderingContextBasicBase * obj)45 void AddWebGLObject(bool webGL2, const std::string& contextId, WebGLRenderingContextBasicBase* obj) 46 { 47 int index = webGL2 ? 1 : 0; 48 webGLObjects_[index].insert({ contextId, obj }); 49 } 50 DeleteWebGLObject(bool webGL2,WebGLRenderingContextBasicBase * obj)51 void DeleteWebGLObject(bool webGL2, WebGLRenderingContextBasicBase* obj) 52 { 53 int index = webGL2 ? 1 : 0; 54 for (auto iter = webGLObjects_[index].begin(); iter != webGLObjects_[index].end(); iter++) { 55 if (iter->second == obj) { 56 webGLObjects_[index].erase(iter); 57 break; 58 } 59 } 60 } 61 62 private: 63 ObjectManager() = default; 64 ObjectManager(const ObjectManager&) = delete; 65 ObjectManager& operator=(const ObjectManager&) = delete; 66 std::map<std::string, WebGLRenderingContextBasicBase*> webGLObjects_[2] {}; 67 }; 68 } // namespace Rosen 69 } // namespace OHOS 70 #endif // WEBGL_OBJECT_MANAGER_H 71