1# Shell & SystemUI 2 3--- 4 5## Setup 6 7The SystemUI of various products depend on and build against the WM Shell library. To ensure 8that we don't inadvertently build dependencies between the Shell library and one particular 9product (ie. handheld SysUI), we deliberately separate the initialization of the WM Shell 10component from the SysUI component when set up through Dagger. 11 12**TLDR** Initialize everything as needed in the WM component scope and export only well 13defined interfaces to SysUI. 14 15## Initialization 16 17There are more details in the Dagger docs, but the general overview of the SysUI/Shell 18initialization flow is such: 19 201) SysUI Global scope is initialize (see `GlobalModule` and its included modules) 212) WM Shell scope is initialized, for example 22 1) On phones: `WMComponent` includes `WMShellModule` which includes `WMShellBaseModule` 23 (common to all SysUI) 24 2) On TVs: `TvWMComponent` includes `TvWMShellModule` which includes `WMShellBaseModule` 25 3) etc. 263) SysUI explicitly passes interfaces provided from the `WMComponent` to `SysUIComponent` via 27 the `SysUIComponent#Builder`, then builds the SysUI scoped components 284) `WMShell` is the SystemUI “service” (in the SysUI scope) that initializes with the app after the 29SystemUI part of the dependency graph has been created. It contains the binding code between the 30interfaces provided by the Shell and the rest of SystemUI. 315) SysUI can inject the interfaces into its own components 32 33More detail can be found in [go/wm-sysui-dagger](http://go/wm-sysui-dagger). 34 35## Interfaces from SysUI to Shell components 36 37Within the same process, the WM Shell components can be running on a different thread than the main 38SysUI thread (disabled on certain products). This introduces challenges where we have to be 39careful about how SysUI calls into the Shell and vice versa. 40 41As a result, we enforce explicit interfaces between SysUI and Shell components, and the 42implementations of the interfaces on each side need to post to the right thread before it calls 43into other code. 44 45For example, you might have: 461) (Shell) ShellFeature interface to be used from SysUI 472) (Shell) ShellFeatureController handles logic, implements ShellFeature interface and posts to 48 main Shell thread 493) SysUI application init injects Optional<ShellFeature> as an interface to SysUI to call 504) (SysUI) SysUIFeature depends on ShellFeature interface 515) (SysUI) SysUIFeature injects Optional<ShellFeature>, and sets up a callback for the Shell to 52 call, and the callback posts to the main SysUI thread 53 54Adding an interface to a Shell component may seem like a lot of boiler plate, but is currently 55necessary to maintain proper threading and logic isolation. 56 57## Listening for Configuration changes & other SysUI events 58 59Aside from direct calls into Shell controllers for exposed features, the Shell also receives 60common event callbacks from SysUI via the `ShellController`. This includes things like: 61 62- Configuration changes 63- Keyguard events 64- Shell init 65- Shell dumps & commands 66 67For other events which are specific to the Shell feature, then you can add callback methods on 68the Shell feature interface. Any such calls should <u>**never**</u> be synchronous calls as 69they will need to post to the Shell main thread to run. 70 71## Shell commands & Dumps 72 73Since the Shell library is a part of the SysUI process, it relies on SysUI to trigger commands 74on individual Shell components, or to dump individual shell components. 75 76```shell 77# Dump everything 78adb shell dumpsys activity service SystemUIService WMShell 79 80# Run a specific command 81adb shell dumpsys activity service SystemUIService WMShell help 82adb shell dumpsys activity service SystemUIService WMShell <cmd> <args> ... 83```