1 /*
2  * Copyright (c) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "command/rs_effect_node_command.h"
17 
18 #include "pipeline/rs_effect_render_node.h"
19 #include "pipeline/rs_render_node_gc.h"
20 #include "platform/common/rs_log.h"
21 
22 namespace OHOS {
23 namespace Rosen {
24 
Create(RSContext & context,NodeId id,bool isTextureExportNode)25 void EffectNodeCommandHelper::Create(RSContext& context, NodeId id, bool isTextureExportNode)
26 {
27     auto node = std::shared_ptr<RSEffectRenderNode>(new RSEffectRenderNode(id,
28         context.weak_from_this(), isTextureExportNode), RSRenderNodeGC::NodeDestructor);
29     context.GetMutableNodeMap().RegisterRenderNode(node);
30 }
31 
32 } // namespace Rosen
33 } // namespace OHOS
34