1 /*
2 * Copyright (c) 2023 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "command/rs_effect_node_command.h"
17
18 #include "pipeline/rs_effect_render_node.h"
19 #include "pipeline/rs_render_node_gc.h"
20 #include "platform/common/rs_log.h"
21
22 namespace OHOS {
23 namespace Rosen {
24
Create(RSContext & context,NodeId id,bool isTextureExportNode)25 void EffectNodeCommandHelper::Create(RSContext& context, NodeId id, bool isTextureExportNode)
26 {
27 auto node = std::shared_ptr<RSEffectRenderNode>(new RSEffectRenderNode(id,
28 context.weak_from_this(), isTextureExportNode), RSRenderNodeGC::NodeDestructor);
29 context.GetMutableNodeMap().RegisterRenderNode(node);
30 }
31
32 } // namespace Rosen
33 } // namespace OHOS
34