1 /*
2  * Copyright (c) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SKIA_RUNTIME_EFFECT_H
17 #define SKIA_RUNTIME_EFFECT_H
18 
19 #include "include/effects/SkRuntimeEffect.h"
20 #include "src/core/SkRuntimeEffectPriv.h"
21 
22 #include "effect/blender.h"
23 #include "effect/shader_effect.h"
24 #include "impl_interface/runtime_effect_impl.h"
25 #include "utils/data.h"
26 #include "utils/matrix.h"
27 
28 namespace OHOS {
29 namespace Rosen {
30 namespace Drawing {
31 class SkiaRuntimeEffect : public RuntimeEffectImpl {
32 public:
33     static inline constexpr AdapterType TYPE = AdapterType::SKIA_ADAPTER;
34     static void GlslToSksl(std::string& sksl, std::string& glsl);
35 
36     SkiaRuntimeEffect() noexcept;
~SkiaRuntimeEffect()37     ~SkiaRuntimeEffect() override {};
38 
GetType()39     AdapterType GetType() const override
40     {
41         return AdapterType::SKIA_ADAPTER;
42     }
43 
44     void InitForShader(const std::string& sl, const RuntimeEffectOptions& options) override;
45     void InitForShader(const std::string& sl) override;
46     void InitForES3Shader(const std::string& sl) override;
47     void InitForBlender(const std::string& sl) override;
48     std::shared_ptr<ShaderEffect> MakeShader(std::shared_ptr<Data> uniforms,
49         std::shared_ptr<ShaderEffect> children[], size_t childCount,
50         const Matrix* localMatrix, bool isOpaque) override;
51     sk_sp<SkRuntimeEffect> GetRuntimeEffect() const;
52     /*
53      * @brief  Update the member variable to SkRuntimeEffect, adaptation layer calls.
54      */
55     void SetRuntimeEffect(const sk_sp<SkRuntimeEffect>& skRuntimeEffect);
56 
57 private:
58     sk_sp<SkRuntimeEffect> skRuntimeEffect_;
59 };
60 } // namespace Drawing
61 } // namespace Rosen
62 } // namespace OHOS
63 #endif