1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #ifndef MESH_NODE_UID_H
16 #define MESH_NODE_UID_H
17 
18 #include <scene_plugin/namespace.h>
19 
20 #include <meta/base/types.h>
21 SCENE_BEGIN_NAMESPACE()
22 REGISTER_CLASS(SubMesh, "cbdb4719-a593-4ec9-9ed3-3476782c6925", META_NS::ObjectCategoryBits::NO_CATEGORY)
23 REGISTER_CLASS(Mesh, "07de757e-804a-4849-9d11-a54d7c88659d", META_NS::ObjectCategoryBits::NO_CATEGORY)
24 REGISTER_CLASS(MultiMeshProxy, "797a27c0-d233-499a-adbc-fa4bf7b944ff", META_NS::ObjectCategoryBits::NO_CATEGORY)
25 SCENE_END_NAMESPACE()
26 
27 #endif
28