1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "EglManager.h"
18 
19 #include <EGL/eglext.h>
20 #include <GLES/gl.h>
21 #include <cutils/properties.h>
22 #include <log/log.h>
23 #include <sync/sync.h>
24 #include <utils/Trace.h>
25 
26 #include <string>
27 #include <vector>
28 
29 #include "Frame.h"
30 #include "Properties.h"
31 #include "RenderEffectCapabilityQuery.h"
32 #include "utils/Color.h"
33 #include "utils/StringUtils.h"
34 
35 #define GLES_VERSION 2
36 
37 // Android-specific addition that is used to show when frames began in systrace
38 EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
39 
40 namespace android {
41 namespace uirenderer {
42 namespace renderthread {
43 
44 #define ERROR_CASE(x) \
45     case x:           \
46         return #x;
egl_error_str(EGLint error)47 static const char* egl_error_str(EGLint error) {
48     switch (error) {
49         ERROR_CASE(EGL_SUCCESS)
50         ERROR_CASE(EGL_NOT_INITIALIZED)
51         ERROR_CASE(EGL_BAD_ACCESS)
52         ERROR_CASE(EGL_BAD_ALLOC)
53         ERROR_CASE(EGL_BAD_ATTRIBUTE)
54         ERROR_CASE(EGL_BAD_CONFIG)
55         ERROR_CASE(EGL_BAD_CONTEXT)
56         ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
57         ERROR_CASE(EGL_BAD_DISPLAY)
58         ERROR_CASE(EGL_BAD_MATCH)
59         ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
60         ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
61         ERROR_CASE(EGL_BAD_PARAMETER)
62         ERROR_CASE(EGL_BAD_SURFACE)
63         ERROR_CASE(EGL_CONTEXT_LOST)
64         default:
65             return "Unknown error";
66     }
67 }
eglErrorString()68 const char* EglManager::eglErrorString() {
69     return egl_error_str(eglGetError());
70 }
71 
72 static struct {
73     bool bufferAge = false;
74     bool setDamage = false;
75     bool noConfigContext = false;
76     bool pixelFormatFloat = false;
77     bool glColorSpace = false;
78     bool scRGB = false;
79     bool displayP3 = false;
80     bool hdr = false;
81     bool contextPriority = false;
82     bool surfacelessContext = false;
83     bool nativeFenceSync = false;
84     bool fenceSync = false;
85     bool waitSync = false;
86 } EglExtensions;
87 
EglManager()88 EglManager::EglManager()
89         : mEglDisplay(EGL_NO_DISPLAY)
90         , mEglConfig(nullptr)
91         , mEglConfigF16(nullptr)
92         , mEglConfig1010102(nullptr)
93         , mEglContext(EGL_NO_CONTEXT)
94         , mPBufferSurface(EGL_NO_SURFACE)
95         , mCurrentSurface(EGL_NO_SURFACE)
96         , mHasWideColorGamutSupport(false) {}
97 
~EglManager()98 EglManager::~EglManager() {
99     if (hasEglContext()) {
100         ALOGW("~EglManager() leaked an EGL context");
101     }
102 }
103 
initialize()104 void EglManager::initialize() {
105     if (hasEglContext()) return;
106 
107     ATRACE_NAME("Creating EGLContext");
108 
109     mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
110     LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
111                         eglErrorString());
112 
113     EGLint major, minor;
114     LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
115                         "Failed to initialize display %p! err=%s", mEglDisplay, eglErrorString());
116 
117     ALOGV("Initialized EGL, version %d.%d", (int)major, (int)minor);
118 
119     initExtensions();
120 
121     // Now that extensions are loaded, pick a swap behavior
122     if (Properties::enablePartialUpdates) {
123         // An Adreno driver bug is causing rendering problems for SkiaGL with
124         // buffer age swap behavior (b/31957043).  To temporarily workaround,
125         // we will use preserved swap behavior.
126         if (Properties::useBufferAge && EglExtensions.bufferAge) {
127             mSwapBehavior = SwapBehavior::BufferAge;
128         } else {
129             mSwapBehavior = SwapBehavior::Preserved;
130         }
131     }
132 
133     loadConfigs();
134     createContext();
135     createPBufferSurface();
136     makeCurrent(mPBufferSurface, nullptr, /* force */ true);
137 
138     skcms_Matrix3x3 wideColorGamut;
139     LOG_ALWAYS_FATAL_IF(!DeviceInfo::get()->getWideColorSpace()->toXYZD50(&wideColorGamut),
140                         "Could not get gamut matrix from wideColorSpace");
141     bool hasWideColorSpaceExtension = false;
142     if (memcmp(&wideColorGamut, &SkNamedGamut::kDisplayP3, sizeof(wideColorGamut)) == 0) {
143         hasWideColorSpaceExtension = EglExtensions.displayP3;
144     } else if (memcmp(&wideColorGamut, &SkNamedGamut::kSRGB, sizeof(wideColorGamut)) == 0) {
145         hasWideColorSpaceExtension = EglExtensions.scRGB;
146     } else {
147         LOG_ALWAYS_FATAL("Unsupported wide color space.");
148     }
149     mHasWideColorGamutSupport = EglExtensions.glColorSpace && hasWideColorSpaceExtension;
150 
151     auto* vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
152     auto* version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
153     Properties::enableRenderEffectCache = supportsRenderEffectCache(
154         vendor, version);
155     ALOGV("RenderEffectCache supported %d on driver version %s",
156           Properties::enableRenderEffectCache, version);
157 }
158 
load8BitsConfig(EGLDisplay display,EglManager::SwapBehavior swapBehavior)159 EGLConfig EglManager::load8BitsConfig(EGLDisplay display, EglManager::SwapBehavior swapBehavior) {
160     EGLint eglSwapBehavior =
161             (swapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
162     EGLint attribs[] = {EGL_RENDERABLE_TYPE,
163                         EGL_OPENGL_ES2_BIT,
164                         EGL_RED_SIZE,
165                         8,
166                         EGL_GREEN_SIZE,
167                         8,
168                         EGL_BLUE_SIZE,
169                         8,
170                         EGL_ALPHA_SIZE,
171                         8,
172                         EGL_DEPTH_SIZE,
173                         0,
174                         EGL_CONFIG_CAVEAT,
175                         EGL_NONE,
176                         EGL_STENCIL_SIZE,
177                         STENCIL_BUFFER_SIZE,
178                         EGL_SURFACE_TYPE,
179                         EGL_WINDOW_BIT | eglSwapBehavior,
180                         EGL_NONE};
181     EGLConfig config = EGL_NO_CONFIG_KHR;
182     EGLint numConfigs = 1;
183     if (!eglChooseConfig(display, attribs, &config, numConfigs, &numConfigs) || numConfigs != 1) {
184         return EGL_NO_CONFIG_KHR;
185     }
186     return config;
187 }
188 
load1010102Config(EGLDisplay display,SwapBehavior swapBehavior)189 EGLConfig EglManager::load1010102Config(EGLDisplay display, SwapBehavior swapBehavior) {
190     EGLint eglSwapBehavior =
191             (swapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
192     // If we reached this point, we have a valid swap behavior
193     EGLint attribs[] = {EGL_RENDERABLE_TYPE,
194                         EGL_OPENGL_ES2_BIT,
195                         EGL_RED_SIZE,
196                         10,
197                         EGL_GREEN_SIZE,
198                         10,
199                         EGL_BLUE_SIZE,
200                         10,
201                         EGL_ALPHA_SIZE,
202                         2,
203                         EGL_DEPTH_SIZE,
204                         0,
205                         EGL_STENCIL_SIZE,
206                         STENCIL_BUFFER_SIZE,
207                         EGL_SURFACE_TYPE,
208                         EGL_WINDOW_BIT | eglSwapBehavior,
209                         EGL_NONE};
210     EGLConfig config = EGL_NO_CONFIG_KHR;
211     EGLint numConfigs = 1;
212     if (!eglChooseConfig(display, attribs, &config, numConfigs, &numConfigs) || numConfigs != 1) {
213         return EGL_NO_CONFIG_KHR;
214     }
215     return config;
216 }
217 
loadFP16Config(EGLDisplay display,SwapBehavior swapBehavior)218 EGLConfig EglManager::loadFP16Config(EGLDisplay display, SwapBehavior swapBehavior) {
219     EGLint eglSwapBehavior =
220             (swapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
221     // If we reached this point, we have a valid swap behavior
222     EGLint attribs[] = {EGL_RENDERABLE_TYPE,
223                         EGL_OPENGL_ES2_BIT,
224                         EGL_COLOR_COMPONENT_TYPE_EXT,
225                         EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT,
226                         EGL_RED_SIZE,
227                         16,
228                         EGL_GREEN_SIZE,
229                         16,
230                         EGL_BLUE_SIZE,
231                         16,
232                         EGL_ALPHA_SIZE,
233                         16,
234                         EGL_DEPTH_SIZE,
235                         0,
236                         EGL_STENCIL_SIZE,
237                         STENCIL_BUFFER_SIZE,
238                         EGL_SURFACE_TYPE,
239                         EGL_WINDOW_BIT | eglSwapBehavior,
240                         EGL_NONE};
241     EGLConfig config = EGL_NO_CONFIG_KHR;
242     EGLint numConfigs = 1;
243     if (!eglChooseConfig(display, attribs, &config, numConfigs, &numConfigs) || numConfigs != 1) {
244         return EGL_NO_CONFIG_KHR;
245     }
246     return config;
247 }
248 
initExtensions()249 void EglManager::initExtensions() {
250     auto extensions = StringUtils::split(eglQueryString(mEglDisplay, EGL_EXTENSIONS));
251 
252     // For our purposes we don't care if EGL_BUFFER_AGE is a result of
253     // EGL_EXT_buffer_age or EGL_KHR_partial_update as our usage is covered
254     // under EGL_KHR_partial_update and we don't need the expanded scope
255     // that EGL_EXT_buffer_age provides.
256     EglExtensions.bufferAge =
257             extensions.has("EGL_EXT_buffer_age") || extensions.has("EGL_KHR_partial_update");
258     EglExtensions.setDamage = extensions.has("EGL_KHR_partial_update");
259     LOG_ALWAYS_FATAL_IF(!extensions.has("EGL_KHR_swap_buffers_with_damage"),
260                         "Missing required extension EGL_KHR_swap_buffers_with_damage");
261 
262     EglExtensions.glColorSpace = extensions.has("EGL_KHR_gl_colorspace");
263     EglExtensions.noConfigContext = extensions.has("EGL_KHR_no_config_context");
264     EglExtensions.pixelFormatFloat = extensions.has("EGL_EXT_pixel_format_float");
265     EglExtensions.scRGB = extensions.has("EGL_EXT_gl_colorspace_scrgb");
266     EglExtensions.displayP3 = extensions.has("EGL_EXT_gl_colorspace_display_p3_passthrough");
267     EglExtensions.hdr = extensions.has("EGL_EXT_gl_colorspace_bt2020_pq");
268     EglExtensions.contextPriority = extensions.has("EGL_IMG_context_priority");
269     EglExtensions.surfacelessContext = extensions.has("EGL_KHR_surfaceless_context");
270     EglExtensions.fenceSync = extensions.has("EGL_KHR_fence_sync");
271     EglExtensions.waitSync = extensions.has("EGL_KHR_wait_sync");
272     EglExtensions.nativeFenceSync = extensions.has("EGL_ANDROID_native_fence_sync");
273 }
274 
hasEglContext()275 bool EglManager::hasEglContext() {
276     return mEglDisplay != EGL_NO_DISPLAY;
277 }
278 
loadConfigs()279 void EglManager::loadConfigs() {
280     // Note: The default pixel format is RGBA_8888, when other formats are
281     // available, we should check the target pixel format and configure the
282     // attributes list properly.
283     mEglConfig = load8BitsConfig(mEglDisplay, mSwapBehavior);
284     if (mEglConfig == EGL_NO_CONFIG_KHR) {
285         if (mSwapBehavior == SwapBehavior::Preserved) {
286             // Try again without dirty regions enabled
287             ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
288             mSwapBehavior = SwapBehavior::Discard;
289             mEglConfig = load8BitsConfig(mEglDisplay, mSwapBehavior);
290         } else {
291             // Failed to get a valid config
292             LOG_ALWAYS_FATAL("Failed to choose config, error = %s", eglErrorString());
293         }
294     }
295 
296     // When we reach this point, we have a valid swap behavior
297     if (EglExtensions.pixelFormatFloat) {
298         mEglConfigF16 = loadFP16Config(mEglDisplay, mSwapBehavior);
299         if (mEglConfigF16 == EGL_NO_CONFIG_KHR) {
300             ALOGE("Device claims wide gamut support, cannot find matching config, error = %s",
301                   eglErrorString());
302             EglExtensions.pixelFormatFloat = false;
303         }
304     }
305     mEglConfig1010102 = load1010102Config(mEglDisplay, mSwapBehavior);
306     if (mEglConfig1010102 == EGL_NO_CONFIG_KHR) {
307         ALOGW("Failed to initialize 101010-2 format, error = %s",
308               eglErrorString());
309     }
310 }
311 
createContext()312 void EglManager::createContext() {
313     std::vector<EGLint> contextAttributes;
314     contextAttributes.reserve(5);
315     contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION);
316     contextAttributes.push_back(GLES_VERSION);
317     if (Properties::contextPriority != 0 && EglExtensions.contextPriority) {
318         contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
319         contextAttributes.push_back(Properties::contextPriority);
320     }
321     contextAttributes.push_back(EGL_NONE);
322     mEglContext = eglCreateContext(
323             mEglDisplay, EglExtensions.noConfigContext ? ((EGLConfig) nullptr) : mEglConfig,
324             EGL_NO_CONTEXT, contextAttributes.data());
325     LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT, "Failed to create context, error = %s",
326                         eglErrorString());
327 }
328 
createPBufferSurface()329 void EglManager::createPBufferSurface() {
330     LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
331                         "usePBufferSurface() called on uninitialized GlobalContext!");
332 
333     if (mPBufferSurface == EGL_NO_SURFACE && !EglExtensions.surfacelessContext) {
334         EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE};
335         mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
336         LOG_ALWAYS_FATAL_IF(mPBufferSurface == EGL_NO_SURFACE,
337                             "Failed to create a pixel buffer display=%p, "
338                             "mEglConfig=%p, error=%s",
339                             mEglDisplay, mEglConfig, eglErrorString());
340     }
341 }
342 
createSurface(EGLNativeWindowType window,ColorMode colorMode,sk_sp<SkColorSpace> colorSpace)343 Result<EGLSurface, EGLint> EglManager::createSurface(EGLNativeWindowType window,
344                                                      ColorMode colorMode,
345                                                      sk_sp<SkColorSpace> colorSpace) {
346     LOG_ALWAYS_FATAL_IF(!hasEglContext(), "Not initialized");
347 
348     if (!mHasWideColorGamutSupport || !EglExtensions.noConfigContext) {
349         colorMode = ColorMode::Default;
350     }
351 
352     // The color space we want to use depends on whether linear blending is turned
353     // on and whether the app has requested wide color gamut rendering. When wide
354     // color gamut rendering is off, the app simply renders in the display's native
355     // color gamut.
356     //
357     // When wide gamut rendering is off:
358     // - Blending is done by default in gamma space, which requires using a
359     //   linear EGL color space (the GPU uses the color values as is)
360     // - If linear blending is on, we must use the non-linear EGL color space
361     //   (the GPU will perform sRGB to linear and linear to SRGB conversions
362     //   before and after blending)
363     //
364     // When wide gamut rendering is on we cannot rely on the GPU performing
365     // linear blending for us. We use two different color spaces to tag the
366     // surface appropriately for SurfaceFlinger:
367     // - Gamma blending (default) requires the use of the non-linear color space
368     // - Linear blending requires the use of the linear color space
369 
370     // Not all Android targets support the EGL_GL_COLORSPACE_KHR extension
371     // We insert to placeholders to set EGL_GL_COLORSPACE_KHR and its value.
372     // According to section 3.4.1 of the EGL specification, the attributes
373     // list is considered empty if the first entry is EGL_NONE
374     EGLint attribs[] = {EGL_NONE, EGL_NONE, EGL_NONE};
375 
376     EGLConfig config = mEglConfig;
377     if (DeviceInfo::get()->getWideColorType() == kRGBA_F16_SkColorType) {
378         if (mEglConfigF16 == EGL_NO_CONFIG_KHR) {
379             colorMode = ColorMode::Default;
380         } else {
381             config = mEglConfigF16;
382         }
383     }
384     if (EglExtensions.glColorSpace) {
385         attribs[0] = EGL_GL_COLORSPACE_KHR;
386         switch (colorMode) {
387             case ColorMode::Default:
388                 attribs[1] = EGL_GL_COLORSPACE_LINEAR_KHR;
389                 break;
390             case ColorMode::WideColorGamut: {
391                 skcms_Matrix3x3 colorGamut;
392                 LOG_ALWAYS_FATAL_IF(!colorSpace->toXYZD50(&colorGamut),
393                                     "Could not get gamut matrix from color space");
394                 if (memcmp(&colorGamut, &SkNamedGamut::kDisplayP3, sizeof(colorGamut)) == 0) {
395                     attribs[1] = EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT;
396                 } else if (memcmp(&colorGamut, &SkNamedGamut::kSRGB, sizeof(colorGamut)) == 0) {
397                     attribs[1] = EGL_GL_COLORSPACE_SCRGB_EXT;
398                 } else if (memcmp(&colorGamut, &SkNamedGamut::kRec2020, sizeof(colorGamut)) == 0) {
399                     attribs[1] = EGL_GL_COLORSPACE_BT2020_PQ_EXT;
400                 } else {
401                     LOG_ALWAYS_FATAL("Unreachable: unsupported wide color space.");
402                 }
403                 break;
404             }
405             case ColorMode::Hdr:
406                 config = mEglConfigF16;
407                 attribs[1] = EGL_GL_COLORSPACE_BT2020_PQ_EXT;
408                 break;
409             case ColorMode::Hdr10:
410                 config = mEglConfig1010102;
411                 attribs[1] = EGL_GL_COLORSPACE_BT2020_PQ_EXT;
412                 break;
413         }
414     }
415 
416     EGLSurface surface = eglCreateWindowSurface(mEglDisplay, config, window, attribs);
417     if (surface == EGL_NO_SURFACE) {
418         return Error<EGLint>{eglGetError()};
419     }
420 
421     if (mSwapBehavior != SwapBehavior::Preserved) {
422         LOG_ALWAYS_FATAL_IF(eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,
423                                              EGL_BUFFER_DESTROYED) == EGL_FALSE,
424                             "Failed to set swap behavior to destroyed for window %p, eglErr = %s",
425                             (void*)window, eglErrorString());
426     }
427 
428     return surface;
429 }
430 
destroySurface(EGLSurface surface)431 void EglManager::destroySurface(EGLSurface surface) {
432     if (isCurrent(surface)) {
433         makeCurrent(EGL_NO_SURFACE);
434     }
435     if (!eglDestroySurface(mEglDisplay, surface)) {
436         ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, eglErrorString());
437     }
438 }
439 
destroy()440 void EglManager::destroy() {
441     if (mEglDisplay == EGL_NO_DISPLAY) return;
442 
443     eglDestroyContext(mEglDisplay, mEglContext);
444     if (mPBufferSurface != EGL_NO_SURFACE) {
445         eglDestroySurface(mEglDisplay, mPBufferSurface);
446     }
447     eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
448     eglTerminate(mEglDisplay);
449     eglReleaseThread();
450 
451     mEglDisplay = EGL_NO_DISPLAY;
452     mEglContext = EGL_NO_CONTEXT;
453     mPBufferSurface = EGL_NO_SURFACE;
454     mCurrentSurface = EGL_NO_SURFACE;
455 }
456 
makeCurrent(EGLSurface surface,EGLint * errOut,bool force)457 bool EglManager::makeCurrent(EGLSurface surface, EGLint* errOut, bool force) {
458     if (!force && isCurrent(surface)) return false;
459 
460     if (surface == EGL_NO_SURFACE) {
461         // Ensure we always have a valid surface & context
462         surface = mPBufferSurface;
463     }
464     if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
465         if (errOut) {
466             *errOut = eglGetError();
467             ALOGW("Failed to make current on surface %p, error=%s", (void*)surface,
468                   egl_error_str(*errOut));
469         } else {
470             LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s", (void*)surface,
471                              eglErrorString());
472         }
473     }
474     mCurrentSurface = surface;
475     if (Properties::disableVsync) {
476         eglSwapInterval(mEglDisplay, 0);
477     }
478     return true;
479 }
480 
queryBufferAge(EGLSurface surface)481 EGLint EglManager::queryBufferAge(EGLSurface surface) {
482     switch (mSwapBehavior) {
483         case SwapBehavior::Discard:
484             return 0;
485         case SwapBehavior::Preserved:
486             return 1;
487         case SwapBehavior::BufferAge:
488             EGLint bufferAge;
489             eglQuerySurface(mEglDisplay, surface, EGL_BUFFER_AGE_EXT, &bufferAge);
490             return bufferAge;
491     }
492     return 0;
493 }
494 
beginFrame(EGLSurface surface)495 Frame EglManager::beginFrame(EGLSurface surface) {
496     LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, "Tried to beginFrame on EGL_NO_SURFACE!");
497     makeCurrent(surface);
498     Frame frame;
499     frame.mSurface = surface;
500     eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, &frame.mWidth);
501     eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, &frame.mHeight);
502     frame.mBufferAge = queryBufferAge(surface);
503     eglBeginFrame(mEglDisplay, surface);
504     return frame;
505 }
506 
damageFrame(const Frame & frame,const SkRect & dirty)507 void EglManager::damageFrame(const Frame& frame, const SkRect& dirty) {
508 #ifdef EGL_KHR_partial_update
509     if (EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge) {
510         EGLint rects[4];
511         frame.map(dirty, rects);
512         if (!eglSetDamageRegionKHR(mEglDisplay, frame.mSurface, rects, 1)) {
513             LOG_ALWAYS_FATAL("Failed to set damage region on surface %p, error=%s",
514                              (void*)frame.mSurface, eglErrorString());
515         }
516     }
517 #endif
518 }
519 
damageRequiresSwap()520 bool EglManager::damageRequiresSwap() {
521     return EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge;
522 }
523 
swapBuffers(const Frame & frame,const SkRect & screenDirty)524 bool EglManager::swapBuffers(const Frame& frame, const SkRect& screenDirty) {
525     if (CC_UNLIKELY(Properties::waitForGpuCompletion)) {
526         ATRACE_NAME("Finishing GPU work");
527         fence();
528     }
529 
530     EGLint rects[4];
531     frame.map(screenDirty, rects);
532     eglSwapBuffersWithDamageKHR(mEglDisplay, frame.mSurface, rects, screenDirty.isEmpty() ? 0 : 1);
533 
534     EGLint err = eglGetError();
535     if (CC_LIKELY(err == EGL_SUCCESS)) {
536         return true;
537     }
538     if (err == EGL_BAD_SURFACE || err == EGL_BAD_NATIVE_WINDOW) {
539         // For some reason our surface was destroyed out from under us
540         // This really shouldn't happen, but if it does we can recover easily
541         // by just not trying to use the surface anymore
542         ALOGW("swapBuffers encountered EGL error %d on %p, halting rendering...", err,
543               frame.mSurface);
544         return false;
545     }
546     LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering", err, egl_error_str(err));
547     // Impossible to hit this, but the compiler doesn't know that
548     return false;
549 }
550 
fence()551 void EglManager::fence() {
552     EGLSyncKHR fence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, NULL);
553     eglClientWaitSyncKHR(mEglDisplay, fence, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, EGL_FOREVER_KHR);
554     eglDestroySyncKHR(mEglDisplay, fence);
555 }
556 
setPreserveBuffer(EGLSurface surface,bool preserve)557 bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) {
558     if (mSwapBehavior != SwapBehavior::Preserved) return false;
559 
560     bool preserved = eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,
561                                       preserve ? EGL_BUFFER_PRESERVED : EGL_BUFFER_DESTROYED);
562     if (!preserved) {
563         ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s", (void*)surface,
564               eglErrorString());
565         // Maybe it's already set?
566         EGLint swapBehavior;
567         if (eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &swapBehavior)) {
568             preserved = (swapBehavior == EGL_BUFFER_PRESERVED);
569         } else {
570             ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p", (void*)surface,
571                   eglErrorString());
572         }
573     }
574 
575     return preserved;
576 }
577 
waitForeverOnFence(int fence,const char * logname)578 static status_t waitForeverOnFence(int fence, const char* logname) {
579     ATRACE_CALL();
580     if (fence == -1) {
581         return NO_ERROR;
582     }
583     constexpr int warningTimeout = 3000;
584     int err = sync_wait(fence, warningTimeout);
585     if (err < 0 && errno == ETIME) {
586         ALOGE("%s: fence %d didn't signal in %d ms", logname, fence, warningTimeout);
587         err = sync_wait(fence, -1);
588     }
589     return err < 0 ? -errno : status_t(NO_ERROR);
590 }
591 
fenceWait(int fence)592 status_t EglManager::fenceWait(int fence) {
593     if (!hasEglContext()) {
594         ALOGE("EglManager::fenceWait: EGLDisplay not initialized");
595         return INVALID_OPERATION;
596     }
597 
598     if (EglExtensions.waitSync && EglExtensions.nativeFenceSync) {
599         // Block GPU on the fence.
600         // Create an EGLSyncKHR from the current fence.
601         int fenceFd = ::dup(fence);
602         if (fenceFd == -1) {
603             ALOGE("EglManager::fenceWait: error dup'ing fence fd: %d", errno);
604             return -errno;
605         }
606         EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd, EGL_NONE};
607         EGLSyncKHR sync = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
608         if (sync == EGL_NO_SYNC_KHR) {
609             close(fenceFd);
610             ALOGE("EglManager::fenceWait: error creating EGL fence: %#x", eglGetError());
611             return UNKNOWN_ERROR;
612         }
613 
614         // XXX: The spec draft is inconsistent as to whether this should
615         // return an EGLint or void.  Ignore the return value for now, as
616         // it's not strictly needed.
617         eglWaitSyncKHR(mEglDisplay, sync, 0);
618         EGLint eglErr = eglGetError();
619         eglDestroySyncKHR(mEglDisplay, sync);
620         if (eglErr != EGL_SUCCESS) {
621             ALOGE("EglManager::fenceWait: error waiting for EGL fence: %#x", eglErr);
622             return UNKNOWN_ERROR;
623         }
624     } else {
625         // Block CPU on the fence.
626         status_t err = waitForeverOnFence(fence, "EglManager::fenceWait");
627         if (err != NO_ERROR) {
628             ALOGE("EglManager::fenceWait: error waiting for fence: %d", err);
629             return err;
630         }
631     }
632     return OK;
633 }
634 
createReleaseFence(bool useFenceSync,EGLSyncKHR * eglFence,int * nativeFence)635 status_t EglManager::createReleaseFence(bool useFenceSync, EGLSyncKHR* eglFence, int* nativeFence) {
636     *nativeFence = -1;
637     if (!hasEglContext()) {
638         ALOGE("EglManager::createReleaseFence: EGLDisplay not initialized");
639         return INVALID_OPERATION;
640     }
641 
642     if (EglExtensions.nativeFenceSync) {
643         EGLSyncKHR sync = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
644         if (sync == EGL_NO_SYNC_KHR) {
645             ALOGE("EglManager::createReleaseFence: error creating EGL fence: %#x", eglGetError());
646             return UNKNOWN_ERROR;
647         }
648         glFlush();
649         int fenceFd = eglDupNativeFenceFDANDROID(mEglDisplay, sync);
650         eglDestroySyncKHR(mEglDisplay, sync);
651         if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
652             ALOGE("EglManager::createReleaseFence: error dup'ing native fence "
653                   "fd: %#x",
654                   eglGetError());
655             return UNKNOWN_ERROR;
656         }
657         *nativeFence = fenceFd;
658         *eglFence = EGL_NO_SYNC_KHR;
659     } else if (useFenceSync && EglExtensions.fenceSync) {
660         if (*eglFence != EGL_NO_SYNC_KHR) {
661             // There is already a fence for the current slot.  We need to
662             // wait on that before replacing it with another fence to
663             // ensure that all outstanding buffer accesses have completed
664             // before the producer accesses it.
665             EGLint result = eglClientWaitSyncKHR(mEglDisplay, *eglFence, 0, 1000000000);
666             if (result == EGL_FALSE) {
667                 ALOGE("EglManager::createReleaseFence: error waiting for previous fence: %#x",
668                       eglGetError());
669                 return UNKNOWN_ERROR;
670             } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
671                 ALOGE("EglManager::createReleaseFence: timeout waiting for previous fence");
672                 return TIMED_OUT;
673             }
674             eglDestroySyncKHR(mEglDisplay, *eglFence);
675         }
676 
677         // Create a fence for the outstanding accesses in the current
678         // OpenGL ES context.
679         *eglFence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, nullptr);
680         if (*eglFence == EGL_NO_SYNC_KHR) {
681             ALOGE("EglManager::createReleaseFence: error creating fence: %#x", eglGetError());
682             return UNKNOWN_ERROR;
683         }
684         glFlush();
685     }
686     return OK;
687 }
688 
689 } /* namespace renderthread */
690 } /* namespace uirenderer */
691 } /* namespace android */
692