1 /*
2  * Copyright (C) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef IMAGE_EFFECT_RENDER_STRATEGY_H
17 #define IMAGE_EFFECT_RENDER_STRATEGY_H
18 
19 #include "effect_buffer.h"
20 #include "capability.h"
21 
22 namespace OHOS {
23 namespace Media {
24 namespace Effect {
25 class RenderStrategy {
26 public:
27     RenderStrategy() = default;
28     ~RenderStrategy() = default;
29 
30     void Init(const std::shared_ptr<EffectBuffer> &src, const std::shared_ptr<EffectBuffer> &dst);
31 
32     EffectBuffer *ChooseBestOutput(EffectBuffer *buffer, std::shared_ptr<MemNegotiatedCap> &memNegotiatedCap);
33 
34     EffectBuffer *GetInput();
35 
36     EffectBuffer *GetOutput();
37 
38     void Deinit();
39 private:
40     std::shared_ptr<EffectBuffer> src_ = nullptr;
41     std::shared_ptr<EffectBuffer> dst_ = nullptr;
42 };
43 } // namespace Effect
44 } // namespace Media
45 } // namespace OHOS
46 #endif // IMAGE_EFFECT_RENDER_STRATEGY_H