1 /* 2 * Copyright (C) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef API_RENDER_IRENDER_DATA_STORE_DEFAULT_GPU_RESOURCE_DATA_COPY_H 17 #define API_RENDER_IRENDER_DATA_STORE_DEFAULT_GPU_RESOURCE_DATA_COPY_H 18 19 #include <base/containers/byte_array.h> 20 #include <base/util/uid.h> 21 #include <render/datastore/intf_render_data_store.h> 22 #include <render/namespace.h> 23 #include <render/resource_handle.h> 24 RENDER_BEGIN_NAMESPACE()25RENDER_BEGIN_NAMESPACE() 26 /** 27 * IRenderDataStoreDefaultGpuResourceDataCopy interface. 28 * Interface to add copy operations. 29 * 30 * Copy will happen after the frame has been rendered. 31 * 32 * Internally synchronized. 33 */ 34 class IRenderDataStoreDefaultGpuResourceDataCopy : public IRenderDataStore { 35 public: 36 static constexpr BASE_NS::Uid UID { "f3ce24fd-a624-4b8f-9013-006fc5fd8760" }; 37 38 /* The type of the copy */ 39 enum class CopyType : uint8_t { 40 /** Undefined */ 41 UNDEFINED, 42 /** Wait for idle (waits for the GPU) */ 43 WAIT_FOR_IDLE, 44 }; 45 46 struct GpuResourceDataCopy { 47 /* The type of the copy */ 48 CopyType copyType { CopyType::UNDEFINED }; 49 /* GPU resource handle that will be copied. */ 50 RenderHandleReference gpuHandle; 51 /* Byte array where to copy. */ 52 BASE_NS::ByteArray* byteArray { nullptr }; 53 }; 54 55 /** Copy data to buffer on GPU through staging GPU buffer. 56 * @param data Byte data. 57 * @param dstHandle Dst resource. 58 * @param bufferCopy Buffer copy info struct. 59 */ 60 virtual void AddCopyOperation(const GpuResourceDataCopy& copyOp) = 0; 61 62 protected: 63 IRenderDataStoreDefaultGpuResourceDataCopy() = default; 64 ~IRenderDataStoreDefaultGpuResourceDataCopy() override = default; 65 }; 66 RENDER_END_NAMESPACE() 67 68 #endif // API_RENDER_IRENDER_DATA_STORE_DEFAULT_GPU_RESOURCE_DATA_COPY_H 69