1 /* 2 * Copyright (c) 2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef FRAME_MSG_MGR_H 17 #define FRAME_MSG_MGR_H 18 19 #include <map> 20 #include "frame_info_const.h" 21 #include "single_instance.h" 22 #include "frame_scene_sched.h" 23 #include "rme_scene_sched.h" 24 25 namespace OHOS { 26 namespace RME { 27 class FrameMsgMgr { 28 DECLARE_SINGLE_INSTANCE_BASE(FrameMsgMgr); 29 public: 30 FrameMsgMgr(); 31 ~FrameMsgMgr(); 32 bool Init(); 33 void EventUpdate(FrameEvent eventType); 34 private: 35 bool HandleFrameMsgKey(FrameEvent event); 36 void FrameMapKeyToFunc(); 37 void UpdateScene(SceneEvent scene); 38 void SetSchedParam(); 39 40 void HandleBeginScene(); 41 void BeginFlushAnimation(); 42 void EndFlushAnimation(); 43 void BeginFlushBuild(); 44 void EndFlushBuild(); 45 void BeginFlushLayout(); 46 void EndFlushLayout(); 47 void BeginFlushRender(); 48 void EndFlushRender(); 49 void BeginFlushRenderFinish(); 50 void EndFlushRenderFinish(); 51 52 void BeginProcessPostFlush(); 53 void ProcessCommandsStart(); 54 void AnimateStart(); 55 void RenderStart(); 56 void SendCommandsStart(); 57 void HandleEndScene(); 58 59 FrameSceneSched *GetSceneHandler() const; 60 typedef void (FrameMsgMgr:: *PHandle)(void); 61 std::map<FrameEvent, PHandle> m_frameMsgKeyToFunc; 62 63 SceneEvent sceneType; 64 RmeSceneSched *rmeScene; 65 }; 66 } // namespace RME 67 } // namespace OHOS 68 #endif 69