1 /* 2 * Copyright (C) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef RENDER_OPENGL_RENDERER 17 #define RENDER_OPENGL_RENDERER 18 19 #include "base/render_base.h" 20 #include "core/render_mesh.h" 21 #include "core/render_viewport.h" 22 #include "graphic/render_context.h" 23 #include "graphic/render_frame_buffer.h" 24 #include "core/render_default_data.h" 25 #include "image_effect_marco_define.h" 26 27 namespace OHOS { 28 namespace Media { 29 namespace Effect { 30 class RenderOpenglRenderer { 31 public: 32 IMAGE_EFFECT_EXPORT explicit RenderOpenglRenderer(); 33 virtual ~RenderOpenglRenderer(); 34 35 void Draw(GLuint texId, GLuint fbo, RenderMesh *mesh, RenderGeneralProgram *shader, RenderViewport *viewport, 36 GLenum target); 37 38 IMAGE_EFFECT_EXPORT 39 void Draw(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader, RenderFrameBuffer *frameBuffer, 40 RenderViewport *viewport); 41 42 IMAGE_EFFECT_EXPORT 43 void DrawOnScreenWithTransform(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader, 44 RenderViewport *viewport, GraphicTransformType type, GLenum target); 45 46 IMAGE_EFFECT_EXPORT 47 void DrawOnScreen(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader, RenderViewport *viewport, 48 const void *trans, GLenum target); 49 }; 50 } // namespace Effect 51 } // namespace Media 52 } // namespace OHOS 53 #endif // RENDER_OPENGL_RENDERER