1 /*
2  * Copyright (C) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef RENDER_OPENGL_RENDERER
17 #define RENDER_OPENGL_RENDERER
18 
19 #include "base/render_base.h"
20 #include "core/render_mesh.h"
21 #include "core/render_viewport.h"
22 #include "graphic/render_context.h"
23 #include "graphic/render_frame_buffer.h"
24 #include "core/render_default_data.h"
25 #include "image_effect_marco_define.h"
26 
27 namespace OHOS {
28 namespace Media {
29 namespace Effect {
30 class RenderOpenglRenderer {
31 public:
32     IMAGE_EFFECT_EXPORT explicit RenderOpenglRenderer();
33     virtual ~RenderOpenglRenderer();
34 
35     void Draw(GLuint texId, GLuint fbo, RenderMesh *mesh, RenderGeneralProgram *shader, RenderViewport *viewport,
36         GLenum target);
37 
38     IMAGE_EFFECT_EXPORT
39     void Draw(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader, RenderFrameBuffer *frameBuffer,
40         RenderViewport *viewport);
41 
42     IMAGE_EFFECT_EXPORT
43     void DrawOnScreenWithTransform(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader,
44         RenderViewport *viewport, GraphicTransformType type, GLenum target);
45 
46     IMAGE_EFFECT_EXPORT
47     void DrawOnScreen(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader, RenderViewport *viewport,
48         const void *trans, GLenum target);
49 };
50 } // namespace Effect
51 } // namespace Media
52 } // namespace OHOS
53 #endif // RENDER_OPENGL_RENDERER