1 /*
2  * Copyright (c) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_RENDER_ADAPTER_MATRIX2D_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_RENDER_ADAPTER_MATRIX2D_H
18 
19 #include <string>
20 #include "frameworks/core/components/common/properties/paint_state.h"
21 
22 namespace OHOS::Ace::NG {
23 class Matrix2D final {
24 public:
25     static bool Invert(TransformParam& param);
26     static void Identity(TransformParam& param);
27     static void Scale(TransformParam& param, double sx, double sy);
28     static void Translate(TransformParam& param, double tx, double ty);
29     static void Rotate(TransformParam& param, double degree, double dx, double dy);
30     static std::string ToString();
31 };
32 Matrix4 SetMatrixPolyToPoly(const Matrix4& matrix, const std::vector<OHOS::Ace::NG::PointT<int32_t>>& totalPoint);
33 } // namespace OHOS::Ace::NG
34 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_RENDER_ADAPTER_MATRIX2D_H
35 
36