1 /* 2 * Copyright (c) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_TEXT_DRAG_TEXT_DRAG_OVERLAY_MODIFIER_H 17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_TEXT_DRAG_TEXT_DRAG_OVERLAY_MODIFIER_H 18 19 #include "base/memory/ace_type.h" 20 #include "core/components/common/properties/color.h" 21 #include "core/components_ng/base/modifier.h" 22 #include "core/components_ng/pattern/image/image_pattern.h" 23 #include "core/components_ng/pattern/pattern.h" 24 25 namespace OHOS::Ace::NG { 26 constexpr int32_t TEXT_ANIMATION_DURATION = 300; 27 constexpr Dimension TEXT_DRAG_DEFAULT_OFFSET = 8.0_vp; 28 29 class TextDragPattern; 30 enum class DragAnimType { FLOATING, FLOATING_CANCEL, DEFAULT }; 31 32 class TextDragOverlayModifier : public OverlayModifier { 33 DECLARE_ACE_TYPE(TextDragOverlayModifier, OverlayModifier); 34 35 public: 36 explicit TextDragOverlayModifier(const WeakPtr<OHOS::Ace::NG::Pattern>& pattern); 37 ~TextDragOverlayModifier() override = default; 38 StartFloatingAnimate()39 virtual void StartFloatingAnimate() 40 { 41 isAnimating_ = true; 42 type_ = DragAnimType::FLOATING; 43 backgroundOffset_->Set(0); 44 AnimationOption option; 45 option.SetDuration(TEXT_ANIMATION_DURATION); 46 option.SetCurve(Curves::EASE_OUT); 47 option.SetDelay(0); 48 auto finishFuc = [weakModifier = WeakClaim(this)]() { 49 auto modifier = weakModifier.Upgrade(); 50 CHECK_NULL_VOID(modifier); 51 modifier->SetAnimateFlag(false); 52 }; 53 SetShadowOpacity(0.0); 54 option.SetOnFinishEvent(finishFuc); 55 auto propertyCallback = [weakModifier = WeakClaim(this)]() { 56 auto modifier = weakModifier.Upgrade(); 57 CHECK_NULL_VOID(modifier); 58 modifier->SetBackgroundOffset(TEXT_DRAG_DEFAULT_OFFSET.ConvertToPx()); 59 modifier->SetShadowOpacity(1.0); 60 }; 61 AnimationUtils::Animate(option, propertyCallback, option.GetOnFinishEvent()); 62 } 63 IsHandlesShow()64 bool IsHandlesShow() 65 { 66 return isHandlesShow_; 67 } 68 UpdateHandlesShowFlag(bool isHandlesShow)69 void UpdateHandlesShowFlag(bool isHandlesShow) 70 { 71 isHandlesShow_ = isHandlesShow; 72 } 73 SetAnimateFlag(bool isAnimate)74 void SetAnimateFlag(bool isAnimate) 75 { 76 isAnimating_ = isAnimate; 77 } 78 SetShadowOpacity(float opacity)79 void SetShadowOpacity(float opacity) 80 { 81 CHECK_NULL_VOID(shadowOpacity_); 82 shadowOpacity_->Set(opacity); 83 } 84 85 void PaintBackground(const RSPath& path, RSCanvas& canvas, RefPtr<TextDragPattern> textDragPattern); 86 void PaintShadow(const RSPath& path, const Shadow& shadow, RSCanvas& canvas); 87 void onDraw(DrawingContext& context) override; 88 void SetBackgroundOffset(float offset); 89 void SetSelectedBackgroundOpacity(float opacity); 90 91 protected: 92 WeakPtr<Pattern> pattern_; 93 bool isAnimating_ = false; 94 bool isHandlesShow_ = false; 95 RefPtr<AnimatablePropertyFloat> backgroundOffset_; 96 RefPtr<AnimatablePropertyFloat> selectedBackgroundOpacity_; 97 private: 98 DragAnimType type_ = DragAnimType::DEFAULT; 99 RefPtr<AnimatablePropertyFloat> shadowOpacity_; 100 101 ACE_DISALLOW_COPY_AND_MOVE(TextDragOverlayModifier); 102 }; 103 } // namespace OHOS::Ace::NG 104 105 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_TEXT_DRAG_TEXT_DRAG_OVERLAY_MODIFIER_H 106