1 /* 2 * Copyright (c) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERN_SYMBOL_SYMBOL_MODEL_NG_H 17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERN_SYMBOL_SYMBOL_MODEL_NG_H 18 19 #include "core/components_ng/base/frame_node.h" 20 #include "core/components_ng/pattern/symbol/symbol_effect_options.h" 21 #include "core/components_ng/pattern/symbol/symbol_model.h" 22 23 namespace OHOS::Ace::NG { 24 class ACE_EXPORT SymbolModelNG : public SymbolModel { 25 public: 26 void Create(const std::uint32_t& unicode) override; 27 void SetFontWeight(const Ace::FontWeight& value) override; 28 void SetFontSize(const CalcDimension& value) override; 29 void SetSymbolRenderingStrategy(const std::uint32_t renderingStrategy) override; 30 void SetFontColor(std::vector<Color>& symbolColor) override; 31 void SetSymbolEffect(const std::uint32_t effectStrategy) override; 32 void SetClipEdge() override; 33 void SetSymbolEffectOptions(NG::SymbolEffectOptions& symbolEffectOptions) override; 34 35 static RefPtr<FrameNode> CreateFrameNode(int32_t nodeId); 36 static void SetFontColor(FrameNode* frameNode, const std::vector<Color>& symbolColor); 37 static void SetFontSize(FrameNode* frameNode, const Dimension& value); 38 static void SetFontWeight(FrameNode* frameNode, Ace::FontWeight value); 39 static void SetRenderingStrategy(FrameNode* frameNode, const std::uint32_t renderingStrategy); 40 static void SetSymbolEffect(FrameNode* frameNode, const std::uint32_t effectStrategy); 41 static void InitialSymbol(FrameNode* frameNode, const std::uint32_t& unicode); 42 static void SetSymbolEffectOptions(FrameNode* frameNode, NG::SymbolEffectOptions& symbolEffectOptions); 43 static void SetSymbolGlyphInitialize(FrameNode* framwNode, const std::uint32_t& symbolId); 44 }; 45 } // namespace OHOS::Ace::NG 46 47 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERN_SYMBOL_SYMBOL_MODEL_NG_H 48