1 /*
2  * Copyright (c) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERN_SYMBOL_SYMBOL_MODEL_NG_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERN_SYMBOL_SYMBOL_MODEL_NG_H
18 
19 #include "core/components_ng/base/frame_node.h"
20 #include "core/components_ng/pattern/symbol/symbol_effect_options.h"
21 #include "core/components_ng/pattern/symbol/symbol_model.h"
22 
23 namespace OHOS::Ace::NG {
24 class ACE_EXPORT SymbolModelNG : public SymbolModel {
25 public:
26     void Create(const std::uint32_t& unicode) override;
27     void SetFontWeight(const Ace::FontWeight& value) override;
28     void SetFontSize(const CalcDimension& value) override;
29     void SetSymbolRenderingStrategy(const std::uint32_t renderingStrategy) override;
30     void SetFontColor(std::vector<Color>& symbolColor) override;
31     void SetSymbolEffect(const std::uint32_t effectStrategy) override;
32     void SetClipEdge() override;
33     void SetSymbolEffectOptions(NG::SymbolEffectOptions& symbolEffectOptions) override;
34 
35     static RefPtr<FrameNode> CreateFrameNode(int32_t nodeId);
36     static void SetFontColor(FrameNode* frameNode, const std::vector<Color>& symbolColor);
37     static void SetFontSize(FrameNode* frameNode, const Dimension& value);
38     static void SetFontWeight(FrameNode* frameNode, Ace::FontWeight value);
39     static void SetRenderingStrategy(FrameNode* frameNode, const std::uint32_t renderingStrategy);
40     static void SetSymbolEffect(FrameNode* frameNode, const std::uint32_t effectStrategy);
41     static void InitialSymbol(FrameNode* frameNode, const std::uint32_t& unicode);
42     static void SetSymbolEffectOptions(FrameNode* frameNode, NG::SymbolEffectOptions& symbolEffectOptions);
43     static void SetSymbolGlyphInitialize(FrameNode* framwNode, const std::uint32_t& symbolId);
44 };
45 } // namespace OHOS::Ace::NG
46 
47 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERN_SYMBOL_SYMBOL_MODEL_NG_H
48