1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERN_MODEL_MODEL_VIEW_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERN_MODEL_MODEL_VIEW_H
18 
19 #include <memory>
20 #include <mutex>
21 
22 #include "custom/custom_render_descriptor.h"
23 #include "custom/shader_input_buffer.h"
24 #include "data_type/constants.h"
25 #include "data_type/geometry/geometry.h"
26 #include "data_type/gltf_animation.h"
27 #include "data_type/light.h"
28 #include "data_type/position.h"
29 
30 #include "base/geometry/animatable_float.h"
31 #include "base/geometry/quaternion.h"
32 #include "base/geometry/vec3.h"
33 #include "base/memory/referenced.h"
34 #include "base/utils/utils.h"
35 
36 #if defined(KIT_3D_ENABLE)
37 #include "scene_adapter/intf_scene_adapter.h"
38 #endif
39 
40 namespace OHOS::Ace {
41 
42 struct ModelViewContext {
43     std::string bundleName_;
44     std::string moduleName_;
45     Render3D::SurfaceType surfaceType_;
46 #if defined(KIT_3D_ENABLE)
47     std::shared_ptr<Render3D::ISceneAdapter> sceneAdapter_ = nullptr;
48 #endif
49 };
50 
51 class ModelView {
52 public:
53     static ModelView* GetInstance();
54     virtual ~ModelView() = default;
55     virtual void Create(const ModelViewContext& context) = 0;
56     virtual void SetBackground(const std::string& src) = 0;
57     virtual void SetModelSource(const std::string& src) = 0;
58     virtual void SetHandleCameraMove(bool value) = 0;
59     virtual void AddCustomRender(const std::shared_ptr<Render3D::CustomRenderDescriptor>& customRender) = 0;
60     virtual void SetRenderWidth(Dimension& width) = 0;
61     virtual void SetRenderHeight(Dimension& height) = 0;
62     virtual void SetRenderFrameRate(float rate) = 0;
63     virtual void SetShader(const std::string& path) = 0;
64     virtual void AddShaderImageTexture(const std::string& path) = 0;
65     virtual void AddShaderInputBuffer(const std::shared_ptr<Render3D::ShaderInputBuffer>& buffer) = 0;
66     virtual std::optional<std::shared_ptr<Render3D::ShaderInputBuffer>> GetShaderInputBuffer() = 0;
67 
68 private:
69     static std::unique_ptr<ModelView> instance_;
70     static std::mutex mutex_;
71 };
72 
73 } // namespace OHOS::Ace
74 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERN_MODEL_MODEL_VIEW_H
75