1 /*
2  * Copyright (c) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_EFFECT_COMPONENT_MODEL_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_EFFECT_COMPONENT_MODEL_H
18 
19 #include <memory>
20 #include <string>
21 
22 #include "base/geometry/dimension.h"
23 #include "base/utils/macros.h"
24 #include "core/components/common/layout/constants.h"
25 #include "core/components_ng/pattern/effect_component/effect_component_pattern.h"
26 
27 namespace OHOS::Ace {
28 class EffectComponentModel {
29 public:
30     static EffectComponentModel* GetInstance();
31     virtual ~EffectComponentModel() = default;
32 
33     virtual void Create();
34 
35 private:
36     static std::unique_ptr<EffectComponentModel> instance_;
37     static std::mutex mutex_;
38 };
39 } // namespace OHOS::Ace
40 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_EFFECT_COMPONENT_MODEL_H