1 /*
2  * Copyright (c) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_IMAGE_PROVIDER_GIF_IMAGE_OBJECT_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_IMAGE_PROVIDER_GIF_IMAGE_OBJECT_H
18 
19 #include "core/components_ng/image_provider/image_object.h"
20 
21 namespace OHOS::Ace::NG {
22 class AnimatedImageObject : public ImageObject {
23     DECLARE_ACE_TYPE(AnimatedImageObject, ImageObject);
24 
25 public:
AnimatedImageObject(const ImageSourceInfo & src,const SizeF & imageSize,const RefPtr<ImageData> & data)26     AnimatedImageObject(const ImageSourceInfo& src, const SizeF& imageSize, const RefPtr<ImageData>& data)
27         : ImageObject(src, imageSize, data)
28     {}
29     ~AnimatedImageObject() override = default;
30 
31     void MakeCanvasImage(const RefPtr<ImageLoadingContext>& ctx, const SizeF& resizeTarget, bool forceResize,
32         bool syncLoad, bool loadInVipChannel) override;
33 
34     RefPtr<ImageObject> Clone() override;
35 
ClearData()36     void ClearData() override
37     {
38         // do nothing. AnimatedImage keeps data in memory.
39     }
40 private:
41     ACE_DISALLOW_COPY_AND_MOVE(AnimatedImageObject);
42 };
43 } // namespace OHOS::Ace::NG
44 
45 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_IMAGE_PROVIDER_GIF_IMAGE_OBJECT_H
46