1 /* 2 * Copyright (c) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_IMAGE_PROVIDER_GIF_IMAGE_OBJECT_H 17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_IMAGE_PROVIDER_GIF_IMAGE_OBJECT_H 18 19 #include "core/components_ng/image_provider/image_object.h" 20 21 namespace OHOS::Ace::NG { 22 class AnimatedImageObject : public ImageObject { 23 DECLARE_ACE_TYPE(AnimatedImageObject, ImageObject); 24 25 public: AnimatedImageObject(const ImageSourceInfo & src,const SizeF & imageSize,const RefPtr<ImageData> & data)26 AnimatedImageObject(const ImageSourceInfo& src, const SizeF& imageSize, const RefPtr<ImageData>& data) 27 : ImageObject(src, imageSize, data) 28 {} 29 ~AnimatedImageObject() override = default; 30 31 void MakeCanvasImage(const RefPtr<ImageLoadingContext>& ctx, const SizeF& resizeTarget, bool forceResize, 32 bool syncLoad, bool loadInVipChannel) override; 33 34 RefPtr<ImageObject> Clone() override; 35 ClearData()36 void ClearData() override 37 { 38 // do nothing. AnimatedImage keeps data in memory. 39 } 40 private: 41 ACE_DISALLOW_COPY_AND_MOVE(AnimatedImageObject); 42 }; 43 } // namespace OHOS::Ace::NG 44 45 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_IMAGE_PROVIDER_GIF_IMAGE_OBJECT_H 46