1 /* 2 * Copyright (c) 2021-2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_BUTTON_BUTTON_ELEMENT_H 17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_BUTTON_BUTTON_ELEMENT_H 18 19 #include "core/components/button/button_component.h" 20 #include "core/components/button/render_button.h" 21 #include "core/focus/focus_node.h" 22 #include "core/pipeline/base/render_element.h" 23 24 namespace OHOS::Ace { 25 26 class ButtonElement : public ComponentGroupElement, public FocusNode { 27 DECLARE_ACE_TYPE(ButtonElement, ComponentGroupElement, FocusNode); 28 29 public: 30 ButtonElement() = default; 31 ~ButtonElement() override = default; 32 33 void Apply(const RefPtr<Element>& child) override; 34 void Update() override; 35 void LocalizedUpdate() override; 36 37 private: 38 void OnFocus() override; 39 void OnClick() override; 40 bool OnClick(const KeyEvent& event) override; 41 void OnBlur() override; 42 RefPtr<RenderNode> CreateRenderNode() override; 43 44 void OnChange(); 45 46 RefPtr<RenderButton> button_; 47 }; 48 49 } // namespace OHOS::Ace 50 51 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_BUTTON_BUTTON_ELEMENT_H 52