1 /*
2  * Copyright (c) 2021-2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_BUTTON_BUTTON_ELEMENT_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_BUTTON_BUTTON_ELEMENT_H
18 
19 #include "core/components/button/button_component.h"
20 #include "core/components/button/render_button.h"
21 #include "core/focus/focus_node.h"
22 #include "core/pipeline/base/render_element.h"
23 
24 namespace OHOS::Ace {
25 
26 class ButtonElement : public ComponentGroupElement, public FocusNode {
27     DECLARE_ACE_TYPE(ButtonElement, ComponentGroupElement, FocusNode);
28 
29 public:
30     ButtonElement() = default;
31     ~ButtonElement() override = default;
32 
33     void Apply(const RefPtr<Element>& child) override;
34     void Update() override;
35     void LocalizedUpdate() override;
36 
37 private:
38     void OnFocus() override;
39     void OnClick() override;
40     bool OnClick(const KeyEvent& event) override;
41     void OnBlur() override;
42     RefPtr<RenderNode> CreateRenderNode() override;
43 
44     void OnChange();
45 
46     RefPtr<RenderButton> button_;
47 };
48 
49 } // namespace OHOS::Ace
50 
51 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_BUTTON_BUTTON_ELEMENT_H
52