1 /*
2  * Copyright (c) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_ANIMATION_SELECT_MOTION_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_ANIMATION_SELECT_MOTION_H
18 #include "core/animation/motion.h"
19 
20 namespace OHOS::Ace {
21 using CompleteCallbck = std::function<bool()>;
22 // scroll by offset on each frame before complete
23 class ACE_EXPORT SelectMotion : public Motion {
24     DECLARE_ACE_TYPE(SelectMotion, Motion);
25 
26 public:
SelectMotion(float offset,CompleteCallbck && complete)27     SelectMotion(float offset, CompleteCallbck&& complete) : offset_(offset), complete_(complete) {};
GetCurrentPosition()28     double GetCurrentPosition() override
29     {
30         return offset_;
31     };
GetCurrentVelocity()32     double GetCurrentVelocity() override
33     {
34         return 0.0f;
35     };
IsCompleted()36     bool IsCompleted() override
37     {
38         if (complete_) {
39             return complete_();
40         }
41         return true;
42     };
43 
GetMotionType()44     std::string GetMotionType() const override
45     {
46         return "select";
47     }
48 
49     // Each subclass should override this method to perform motion in each timestamp.
Move(float offsetTime)50     void Move(float offsetTime) override {};
51 
Reset(float offset)52     void Reset(float offset)
53     {
54         offset_ = offset;
55     }
56 
57 private:
58     float offset_ = 0.0f;
59     CompleteCallbck complete_;
60 };
61 } // namespace OHOS::Ace
62 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_ANIMATION_SELECT_MOTION_H