1 /*
2 * Copyright 2020 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #pragma once
18
19 #include <ui/Transform.h>
20 #include <utils/Timers.h>
21
22 #include <chrono>
23 #include <deque>
24
25 #include "LayerHistory.h"
26 #include "RefreshRateConfigs.h"
27 #include "Scheduler/Seamlessness.h"
28 #include "SchedulerUtils.h"
29
30 namespace android {
31
32 class Layer;
33
34 namespace scheduler {
35
36 using namespace std::chrono_literals;
37
38 // Maximum period between presents for a layer to be considered active.
39 constexpr std::chrono::nanoseconds MAX_ACTIVE_LAYER_PERIOD_NS = 1200ms;
40
41 // Earliest present time for a layer to be considered active.
getActiveLayerThreshold(nsecs_t now)42 constexpr nsecs_t getActiveLayerThreshold(nsecs_t now) {
43 return now - MAX_ACTIVE_LAYER_PERIOD_NS.count();
44 }
45
46 // Stores history of present times and refresh rates for a layer.
47 class LayerInfo {
48 using LayerUpdateType = LayerHistory::LayerUpdateType;
49
50 // Layer is considered frequent if the earliest value in the window of most recent present times
51 // is within a threshold. If a layer is infrequent, its average refresh rate is disregarded in
52 // favor of a low refresh rate.
53 static constexpr size_t kFrequentLayerWindowSize = 3;
54 static constexpr Fps kMinFpsForFrequentLayer{10.0f};
55 static constexpr auto kMaxPeriodForFrequentLayerNs =
56 std::chrono::nanoseconds(kMinFpsForFrequentLayer.getPeriodNsecs()) + 1ms;
57
58 friend class LayerHistoryTest;
59 friend class LayerInfoTest;
60
61 public:
62 // Holds information about the layer vote
63 struct LayerVote {
64 LayerHistory::LayerVoteType type = LayerHistory::LayerVoteType::Heuristic;
65 Fps fps{0.0f};
66 Seamlessness seamlessness = Seamlessness::Default;
67 };
68
69 // FrameRateCompatibility specifies how we should interpret the frame rate associated with
70 // the layer.
71 enum class FrameRateCompatibility {
72 Default, // Layer didn't specify any specific handling strategy
73
74 Exact, // Layer needs the exact frame rate.
75
76 ExactOrMultiple, // Layer needs the exact frame rate (or a multiple of it) to present the
77 // content properly. Any other value will result in a pull down.
78
79 NoVote, // Layer doesn't have any requirements for the refresh rate and
80 // should not be considered when the display refresh rate is determined.
81 };
82
83 // Encapsulates the frame rate and compatibility of the layer. This information will be used
84 // when the display refresh rate is determined.
85 struct FrameRate {
86 using Seamlessness = scheduler::Seamlessness;
87
88 Fps rate;
89 FrameRateCompatibility type;
90 Seamlessness seamlessness;
91
FrameRateFrameRate92 FrameRate()
93 : rate(0),
94 type(FrameRateCompatibility::Default),
95 seamlessness(Seamlessness::Default) {}
96 FrameRate(Fps rate, FrameRateCompatibility type,
97 Seamlessness seamlessness = Seamlessness::OnlySeamless)
98 : rate(rate), type(type), seamlessness(getSeamlessness(rate, seamlessness)) {}
99
100 bool operator==(const FrameRate& other) const {
101 return rate.equalsWithMargin(other.rate) && type == other.type &&
102 seamlessness == other.seamlessness;
103 }
104
105 bool operator!=(const FrameRate& other) const { return !(*this == other); }
106
107 // Convert an ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_* value to a
108 // Layer::FrameRateCompatibility. Logs fatal if the compatibility value is invalid.
109 static FrameRateCompatibility convertCompatibility(int8_t compatibility);
110 static scheduler::Seamlessness convertChangeFrameRateStrategy(int8_t strategy);
111
112 private:
getSeamlessnessFrameRate113 static Seamlessness getSeamlessness(Fps rate, Seamlessness seamlessness) {
114 if (!rate.isValid()) {
115 // Refresh rate of 0 is a special value which should reset the vote to
116 // its default value.
117 return Seamlessness::Default;
118 }
119 return seamlessness;
120 }
121 };
122
setTraceEnabled(bool enabled)123 static void setTraceEnabled(bool enabled) { sTraceEnabled = enabled; }
124
125 LayerInfo(const std::string& name, uid_t ownerUid, LayerHistory::LayerVoteType defaultVote);
126
127 LayerInfo(const LayerInfo&) = delete;
128 LayerInfo& operator=(const LayerInfo&) = delete;
129
130 struct LayerProps {
131 bool visible = false;
132 FloatRect bounds;
133 ui::Transform transform;
134 FrameRate setFrameRateVote;
135 int32_t frameRateSelectionPriority = -1;
136 };
137
138 // Records the last requested present time. It also stores information about when
139 // the layer was last updated. If the present time is farther in the future than the
140 // updated time, the updated time is the present time.
141 void setLastPresentTime(nsecs_t lastPresentTime, nsecs_t now, LayerUpdateType updateType,
142 bool pendingModeChange, LayerProps props);
143
144 // Sets an explicit layer vote. This usually comes directly from the application via
145 // ANativeWindow_setFrameRate API
setLayerVote(LayerVote vote)146 void setLayerVote(LayerVote vote) { mLayerVote = vote; }
147
148 // Sets the default layer vote. This will be the layer vote after calling to resetLayerVote().
149 // This is used for layers that called to setLayerVote() and then removed the vote, so that the
150 // layer can go back to whatever vote it had before the app voted for it.
setDefaultLayerVote(LayerHistory::LayerVoteType type)151 void setDefaultLayerVote(LayerHistory::LayerVoteType type) { mDefaultVote = type; }
152
153 // Resets the layer vote to its default.
resetLayerVote()154 void resetLayerVote() { mLayerVote = {mDefaultVote, Fps(0.0f), Seamlessness::Default}; }
155
getName()156 std::string getName() const { return mName; }
157
getOwnerUid()158 uid_t getOwnerUid() const { return mOwnerUid; }
159
160 LayerVote getRefreshRateVote(const RefreshRateConfigs&, nsecs_t now);
161
162 // Return the last updated time. If the present time is farther in the future than the
163 // updated time, the updated time is the present time.
getLastUpdatedTime()164 nsecs_t getLastUpdatedTime() const { return mLastUpdatedTime; }
165
getSetFrameRateVote()166 FrameRate getSetFrameRateVote() const { return mLayerProps.setFrameRateVote; }
isVisible()167 bool isVisible() const { return mLayerProps.visible; }
getFrameRateSelectionPriority()168 int32_t getFrameRateSelectionPriority() const { return mLayerProps.frameRateSelectionPriority; }
169
getBounds()170 FloatRect getBounds() const { return mLayerProps.bounds; }
171
getTransform()172 ui::Transform getTransform() const { return mLayerProps.transform; }
173
174 // Returns a C string for tracing a vote
175 const char* getTraceTag(LayerHistory::LayerVoteType type) const;
176
onLayerInactive(nsecs_t now)177 void onLayerInactive(nsecs_t now) {
178 // Mark mFrameTimeValidSince to now to ignore all previous frame times.
179 // We are not deleting the old frame to keep track of whether we should treat the first
180 // buffer as Max as we don't know anything about this layer or Min as this layer is
181 // posting infrequent updates.
182 const auto timePoint = std::chrono::nanoseconds(now);
183 mFrameTimeValidSince = std::chrono::time_point<std::chrono::steady_clock>(timePoint);
184 mLastRefreshRate = {};
185 mRefreshRateHistory.clear();
186 }
187
clearHistory(nsecs_t now)188 void clearHistory(nsecs_t now) {
189 onLayerInactive(now);
190 mFrameTimes.clear();
191 }
192
193 private:
194 // Used to store the layer timestamps
195 struct FrameTimeData {
196 nsecs_t presentTime; // desiredPresentTime, if provided
197 nsecs_t queueTime; // buffer queue time
198 bool pendingModeChange;
199 };
200
201 // Holds information about the calculated and reported refresh rate
202 struct RefreshRateHeuristicData {
203 // Rate calculated on the layer
204 Fps calculated{0.0f};
205 // Last reported rate for LayerInfo::getRefreshRate()
206 Fps reported{0.0f};
207 // Whether the last reported rate for LayerInfo::getRefreshRate()
208 // was due to animation or infrequent updates
209 bool animatingOrInfrequent = false;
210 };
211
212 // Class to store past calculated refresh rate and determine whether
213 // the refresh rate calculated is consistent with past values
214 class RefreshRateHistory {
215 public:
216 static constexpr auto HISTORY_SIZE = 90;
217 static constexpr std::chrono::nanoseconds HISTORY_DURATION = 2s;
218
RefreshRateHistory(const std::string & name)219 RefreshRateHistory(const std::string& name) : mName(name) {}
220
221 // Clears History
222 void clear();
223
224 // Adds a new refresh rate and returns true if it is consistent
225 bool add(Fps refreshRate, nsecs_t now);
226
227 private:
228 friend class LayerHistoryTest;
229
230 // Holds the refresh rate when it was calculated
231 struct RefreshRateData {
232 Fps refreshRate{0.0f};
233 nsecs_t timestamp = 0;
234
235 bool operator<(const RefreshRateData& other) const {
236 // We don't need comparison with margins since we are using
237 // this to find the min and max refresh rates.
238 return refreshRate.getValue() < other.refreshRate.getValue();
239 }
240 };
241
242 // Holds tracing strings
243 struct HeuristicTraceTagData {
244 std::string min;
245 std::string max;
246 std::string consistent;
247 std::string average;
248 };
249
250 bool isConsistent() const;
251 HeuristicTraceTagData makeHeuristicTraceTagData() const;
252
253 const std::string mName;
254 mutable std::optional<HeuristicTraceTagData> mHeuristicTraceTagData;
255 std::deque<RefreshRateData> mRefreshRates;
256 static constexpr float MARGIN_CONSISTENT_FPS = 1.0;
257 };
258
259 bool isFrequent(nsecs_t now) const;
260 bool isAnimating(nsecs_t now) const;
261 bool hasEnoughDataForHeuristic() const;
262 std::optional<Fps> calculateRefreshRateIfPossible(const RefreshRateConfigs&, nsecs_t now);
263 std::optional<nsecs_t> calculateAverageFrameTime() const;
264 bool isFrameTimeValid(const FrameTimeData&) const;
265
266 const std::string mName;
267 const uid_t mOwnerUid;
268
269 // Used for sanitizing the heuristic data. If two frames are less than
270 // this period apart from each other they'll be considered as duplicates.
271 static constexpr nsecs_t kMinPeriodBetweenFrames = Fps(240.f).getPeriodNsecs();
272 // Used for sanitizing the heuristic data. If two frames are more than
273 // this period apart from each other, the interval between them won't be
274 // taken into account when calculating average frame rate.
275 static constexpr nsecs_t kMaxPeriodBetweenFrames = kMinFpsForFrequentLayer.getPeriodNsecs();
276 LayerHistory::LayerVoteType mDefaultVote;
277
278 LayerVote mLayerVote;
279
280 nsecs_t mLastUpdatedTime = 0;
281
282 nsecs_t mLastAnimationTime = 0;
283
284 RefreshRateHeuristicData mLastRefreshRate;
285
286 std::deque<FrameTimeData> mFrameTimes;
287 std::chrono::time_point<std::chrono::steady_clock> mFrameTimeValidSince =
288 std::chrono::steady_clock::now();
289 static constexpr size_t HISTORY_SIZE = RefreshRateHistory::HISTORY_SIZE;
290 static constexpr std::chrono::nanoseconds HISTORY_DURATION = 1s;
291
292 LayerProps mLayerProps;
293
294 RefreshRateHistory mRefreshRateHistory;
295
296 mutable std::unordered_map<LayerHistory::LayerVoteType, std::string> mTraceTags;
297
298 // Shared for all LayerInfo instances
299 static bool sTraceEnabled;
300 };
301
302 } // namespace scheduler
303 } // namespace android
304