1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef API_3D_ECS_SYSTEMS_IRENDER_PREPROCESSOR_SYSTEM_H 17 #define API_3D_ECS_SYSTEMS_IRENDER_PREPROCESSOR_SYSTEM_H 18 19 #include <3d/namespace.h> 20 #include <base/containers/string.h> 21 #include <base/containers/string_view.h> 22 #include <core/ecs/intf_system.h> 23 #include <core/namespace.h> 24 #include <render/datastore/intf_render_data_store_manager.h> 25 26 RENDER_BEGIN_NAMESPACE() 27 class IRenderDataStoreManager; 28 RENDER_END_NAMESPACE() 29 CORE3D_BEGIN_NAMESPACE()30CORE3D_BEGIN_NAMESPACE() 31 /** @ingroup group_ecs_systems_irender */ 32 /** IRender pre-processor system */ 33 class IRenderPreprocessorSystem : public CORE_NS::ISystem { 34 public: 35 static constexpr BASE_NS::Uid UID { "f0dac6cf-3828-44c2-8eec-60b04f06b7b2" }; 36 /** Rendering related data stores to feed data to renderer. 37 */ 38 struct Properties { 39 /** Data store for scene */ 40 BASE_NS::string dataStoreScene; 41 /** Data store for camera */ 42 BASE_NS::string dataStoreCamera; 43 /** Data store for light */ 44 BASE_NS::string dataStoreLight; 45 /** Data store for material */ 46 BASE_NS::string dataStoreMaterial; 47 /** Data store for morphing (passed to rendering) */ 48 BASE_NS::string dataStoreMorph; 49 50 /** Data store prefix for other data stores in e.g. different plugins */ 51 BASE_NS::string dataStorePrefix; 52 }; 53 54 protected: 55 IRenderPreprocessorSystem() = default; 56 ~IRenderPreprocessorSystem() override = default; 57 IRenderPreprocessorSystem(const IRenderPreprocessorSystem&) = delete; 58 IRenderPreprocessorSystem(IRenderPreprocessorSystem&&) = delete; 59 IRenderPreprocessorSystem& operator=(const IRenderPreprocessorSystem&) = delete; 60 IRenderPreprocessorSystem& operator=(IRenderPreprocessorSystem&&) = delete; 61 }; 62 63 /** @ingroup group_ecs_systems_irender */ 64 /** Return name of this system 65 */ GetName(const IRenderPreprocessorSystem *)66inline constexpr BASE_NS::string_view GetName(const IRenderPreprocessorSystem*) 67 { 68 return "RenderPreprocessorSystem"; 69 } 70 CORE3D_END_NAMESPACE() 71 72 #endif // API_3D_ECS_SYSTEMS_IRENDER_PREPROCESSOR_SYSTEM_H 73