1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #if !defined(API_3D_ECS_COMPONENTS_WORLD_MATRIX_COMPONENT_H) || defined(IMPLEMENT_MANAGER) 17 #define API_3D_ECS_COMPONENTS_WORLD_MATRIX_COMPONENT_H 18 19 #if !defined(IMPLEMENT_MANAGER) 20 #include <3d/namespace.h> 21 #include <base/math/matrix.h> 22 #include <core/ecs/component_struct_macros.h> 23 #include <core/ecs/intf_component_manager.h> 24 25 CORE3D_BEGIN_NAMESPACE() 26 #endif 27 /** World Matrix component is used to store the final world-space transformation of the object and can be used for 28 * example in rendering. 29 */ 30 BEGIN_COMPONENT(IWorldMatrixComponentManager, WorldMatrixComponent) 31 32 /** World space transformation of the object. 33 */ 34 DEFINE_PROPERTY(BASE_NS::Math::Mat4X4, matrix, "World Matrix", 0, VALUE(BASE_NS::Math::IDENTITY_4X4)) 35 36 END_COMPONENT(IWorldMatrixComponentManager, WorldMatrixComponent, "4f76b9cc-4586-434d-a4dd-3bd115188d48") 37 #if !defined(IMPLEMENT_MANAGER) 38 CORE3D_END_NAMESPACE() 39 #endif 40 41 #endif 42