1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #if !defined(API_3D_ECS_COMPONENTS_SKIN_JOINTS_COMPONENT_H) || defined(IMPLEMENT_MANAGER)
17 #define API_3D_ECS_COMPONENTS_SKIN_JOINTS_COMPONENT_H
18 
19 #if !defined(IMPLEMENT_MANAGER)
20 #include <3d/namespace.h>
21 #include <3d/shaders/common/3d_dm_structures_common.h>
22 #include <core/ecs/component_struct_macros.h>
23 #include <core/ecs/entity.h>
24 #include <core/ecs/intf_component_manager.h>
25 
26 CORE3D_BEGIN_NAMESPACE()
27 #endif
28 /** Contains the entities which are the joints in the skinned entities hierarchy. SkinComponent points the ISkin
29  * resources containing joint names and the inverse bind matrices of the joints. JointMatricesComponent contains the
30  * joint matrices of the joint entities in this skin hierarchy.
31  */
32 BEGIN_COMPONENT(ISkinJointsComponentManager, SkinJointsComponent)
33 
34     /** Number of valid entries in jointEntries array.
35      */
36     DEFINE_PROPERTY(size_t, count, "Number of Joints", 0, 0)
37 
38     /** Entities which are part of this skin hierarchy.
39     SkinningSystem fills this and it's expected to be read-only afterwards.
40     */
41     DEFINE_ARRAY_PROPERTY(
42         CORE_NS::Entity, CORE_DEFAULT_MATERIAL_MAX_JOINT_COUNT, jointEntities, "Joint Entities", 0, ARRAY_VALUE())
43 
44 END_COMPONENT(ISkinJointsComponentManager, SkinJointsComponent, "e1a12201-a395-4579-b755-995c3c21d141")
45 #if !defined(IMPLEMENT_MANAGER)
46 CORE3D_END_NAMESPACE()
47 #endif
48 
49 #endif
50