1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #if !defined(API_3D_ECS_COMPONENTS_SKIN_COMPONENT_H) || defined(IMPLEMENT_MANAGER)
17 #define API_3D_ECS_COMPONENTS_SKIN_COMPONENT_H
18 
19 #if !defined(IMPLEMENT_MANAGER)
20 #include <3d/namespace.h>
21 #include <core/ecs/component_struct_macros.h>
22 #include <core/ecs/entity.h>
23 #include <core/ecs/intf_component_manager.h>
24 
25 CORE3D_BEGIN_NAMESPACE()
26 #endif
27 /** Skin component is used to store which skin/ skeleton is used for skinning the entity.
28  */
29 BEGIN_COMPONENT(ISkinComponentManager, SkinComponent)
30 
31     /** Entity which defines the skin /skeleton structure and initial pose.
32      */
33     DEFINE_PROPERTY(CORE_NS::Entity, skin, "Skin IBMs", 0, VALUE(~0u))
34 
35     /** Skin root entity that is used to calculate joint transformations.
36      */
37     DEFINE_PROPERTY(CORE_NS::Entity, skinRoot, "Skin Root", 0, VALUE(~0u))
38 
39     /** Skeleton root (if present) points to the node that is the common root of the joint entity hierarchy.
40      */
41     DEFINE_PROPERTY(CORE_NS::Entity, skeleton, "Skeleton Root", 0, VALUE(~0u))
42 
43 END_COMPONENT(ISkinComponentManager, SkinComponent, "683dddf3-6670-4bd2-827b-8e8a5484f0cf")
44 #if !defined(IMPLEMENT_MANAGER)
45 CORE3D_END_NAMESPACE()
46 #endif
47 
48 #endif
49