1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #if !defined(API_3D_ECS_COMPONENTS_SKIN_COMPONENT_H) || defined(IMPLEMENT_MANAGER) 17 #define API_3D_ECS_COMPONENTS_SKIN_COMPONENT_H 18 19 #if !defined(IMPLEMENT_MANAGER) 20 #include <3d/namespace.h> 21 #include <core/ecs/component_struct_macros.h> 22 #include <core/ecs/entity.h> 23 #include <core/ecs/intf_component_manager.h> 24 25 CORE3D_BEGIN_NAMESPACE() 26 #endif 27 /** Skin component is used to store which skin/ skeleton is used for skinning the entity. 28 */ 29 BEGIN_COMPONENT(ISkinComponentManager, SkinComponent) 30 31 /** Entity which defines the skin /skeleton structure and initial pose. 32 */ 33 DEFINE_PROPERTY(CORE_NS::Entity, skin, "Skin IBMs", 0, VALUE(~0u)) 34 35 /** Skin root entity that is used to calculate joint transformations. 36 */ 37 DEFINE_PROPERTY(CORE_NS::Entity, skinRoot, "Skin Root", 0, VALUE(~0u)) 38 39 /** Skeleton root (if present) points to the node that is the common root of the joint entity hierarchy. 40 */ 41 DEFINE_PROPERTY(CORE_NS::Entity, skeleton, "Skeleton Root", 0, VALUE(~0u)) 42 43 END_COMPONENT(ISkinComponentManager, SkinComponent, "683dddf3-6670-4bd2-827b-8e8a5484f0cf") 44 #if !defined(IMPLEMENT_MANAGER) 45 CORE3D_END_NAMESPACE() 46 #endif 47 48 #endif 49