1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #if !defined(API_3D_ECS_COMPONENTS_RENDER_MESH_COMPONENT_H) || defined(IMPLEMENT_MANAGER)
17 #define API_3D_ECS_COMPONENTS_RENDER_MESH_COMPONENT_H
18 
19 #if !defined(IMPLEMENT_MANAGER)
20 #include <3d/namespace.h>
21 #include <base/math/vector.h>
22 #include <core/ecs/component_struct_macros.h>
23 #include <core/ecs/entity.h>
24 #include <core/ecs/intf_component_manager.h>
25 
26 CORE3D_BEGIN_NAMESPACE()
27 #endif
28 /** Render Mesh component can be used to associate a mesh with an object, and is used by the rendering system.
29  */
BEGIN_COMPONENT(IRenderMeshComponentManager,RenderMeshComponent)30 BEGIN_COMPONENT(IRenderMeshComponentManager, RenderMeshComponent)
31 #if !defined(IMPLEMENT_MANAGER)
32     /** Additional custom data size which is bind with render mesh structure to shader
33      * Should match api/shaders/common/3d_dm_structures_common.h DefaultMaterialSingleMeshStruct customData
34      */
35     static constexpr uint32_t RENDER_MESH_CUSTOM_DATA_VEC4_COUNT { 2u };
36 #endif
37     /** Mesh entity. */
38     DEFINE_PROPERTY(CORE_NS::Entity, mesh, "Mesh", 0, )
39 
40     /** Render mesh batch entity. */
41     DEFINE_PROPERTY(CORE_NS::Entity, renderMeshBatch, "Render Mesh Batch", 0, )
42 
43     /** Additional per render mesh custom data for shader customization */
44     DEFINE_ARRAY_PROPERTY(BASE_NS::Math::UVec4, RENDER_MESH_CUSTOM_DATA_VEC4_COUNT, customData,
45         "Additional Shader Data", 0, ARRAY_VALUE({ 0u, 0u, 0u, 0u }))
46 END_COMPONENT(IRenderMeshComponentManager, RenderMeshComponent, "311f8817-1878-4363-a6e6-68cc2299ea8d")
47 #if !defined(IMPLEMENT_MANAGER)
48 CORE3D_END_NAMESPACE()
49 #endif
50 
51 #endif
52