1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #if !defined(API_3D_ECS_COMPONENTS_HIERARCHY_COMPONENT_H) || defined(IMPLEMENT_MANAGER)
17 #define API_3D_ECS_COMPONENTS_HIERARCHY_COMPONENT_H
18 
19 #if !defined(IMPLEMENT_MANAGER)
20 #include <3d/namespace.h>
21 #include <core/ecs/component_struct_macros.h>
22 #include <core/ecs/entity.h>
23 #include <core/ecs/intf_component_manager.h>
24 #include <core/namespace.h>
25 
26 CORE3D_BEGIN_NAMESPACE()
27 #endif
28 /** Node component can be used to create hierarchy for the objects in scene.
29  */
30 BEGIN_COMPONENT(INodeComponentManager, NodeComponent)
31 
32     /** Id of the parent entity in hierarchy.
33      */
34     DEFINE_PROPERTY(CORE_NS::Entity, parent, "Parent", 0, VALUE(CORE_NS::Entity { CORE_NS::INVALID_ENTITY }))
35 
36     /** Defines whether this entity is enabled or disabled. */
37     DEFINE_PROPERTY(bool, enabled, "Enabled", 0, true)
38 
39     /** Read-only property to check if this entity is enabled and belongs to enabled scene tree (all parents are also
40      * enabled). */
41     DEFINE_PROPERTY(bool, effectivelyEnabled, "Effectively Enabled", CORE_NS::PropertyFlags::IS_READONLY, true)
42 
43     /** Defines whether this entity is included in an exported scene. */
44     DEFINE_PROPERTY(bool, exported, "Exported", 0, true)
45 
46 END_COMPONENT(INodeComponentManager, NodeComponent, "d9d330b5-3900-4503-8c89-233c0c9184de")
47 #if !defined(IMPLEMENT_MANAGER)
48 CORE3D_END_NAMESPACE()
49 #endif
50 
51 #endif
52