1 /*
2  * Copyright (C) 2021 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <stdint.h>
20 #include <optional>
21 #include <unordered_map>
22 
23 #include <android/gui/FocusRequest.h>
24 #include <binder/Binder.h>
25 #include <gui/WindowInfo.h>
26 
27 namespace android::inputdispatcher {
28 
29 // Keeps track of the focused window per display. The class listens to updates from input dispatcher
30 // and provides focus changes.
31 //
32 // Focus Policy
33 //   Window focusabilty - A window token can be focused if there is at least one window handle that
34 //   is visible with the same token and all window handles with the same token are focusable.
35 //   See FocusResolver::isTokenFocusable
36 //
37 //   Focus request - Request will be granted if the window is focusable. If it's not
38 //   focusable, then the request is persisted and granted when it becomes focusable. The currently
39 //   focused window will lose focus and any pending keys will be added to a queue so it can be sent
40 //   to the window when it gets focus.
41 //
42 //   Condition focus request - Request with a focus token specified. Request will be granted if the
43 //   window is focusable and the focus token is the currently focused. Otherwise, the request is
44 //   dropped. Conditional focus requests are not persisted. The window will lose focus and go back
45 //   to the focus token if it becomes not focusable.
46 //
47 //   Window handle updates - Focus is lost when the currently focused window becomes not focusable.
48 //   If the previous focus request is focusable, then we will try to grant that window focus.
49 class FocusResolver {
50 public:
51     // Returns the focused window token on the specified display.
52     sp<IBinder> getFocusedWindowToken(int32_t displayId) const;
53 
54     struct FocusChanges {
55         sp<IBinder> oldFocus;
56         sp<IBinder> newFocus;
57         int32_t displayId;
58         std::string reason;
59     };
60     std::optional<FocusResolver::FocusChanges> setInputWindows(
61             int32_t displayId, const std::vector<sp<android::gui::WindowInfoHandle>>& windows);
62     std::optional<FocusResolver::FocusChanges> setFocusedWindow(
63             const android::gui::FocusRequest& request,
64             const std::vector<sp<android::gui::WindowInfoHandle>>& windows);
65 
66     // Display has been removed from the system, clean up old references.
67     void displayRemoved(int32_t displayId);
68 
69     // exposed for debugging
hasFocusedWindowTokens()70     bool hasFocusedWindowTokens() const { return !mFocusedWindowTokenByDisplay.empty(); }
71     std::string dumpFocusedWindows() const;
72     std::string dump() const;
73 
74 private:
75     enum class Focusability {
76         OK,
77         NO_WINDOW,
78         NOT_FOCUSABLE,
79         NOT_VISIBLE,
80     };
81 
82     // Checks if the window token can be focused on a display. The token can be focused if there is
83     // at least one window handle that is visible with the same token and all window handles with
84     // the same token are focusable.
85     //
86     // In the case of mirroring, two windows may share the same window token and their visibility
87     // might be different. Example, the mirrored window can cover the window its mirroring. However,
88     // we expect the focusability of the windows to match since its hard to reason why one window
89     // can receive focus events and the other cannot when both are backed by the same input channel.
90     //
91     static Focusability isTokenFocusable(
92             const sp<IBinder>& token,
93             const std::vector<sp<android::gui::WindowInfoHandle>>& windows);
94 
95     // Focus tracking for keys, trackball, etc. A window token can be associated with one or
96     // more InputWindowHandles. If a window is mirrored, the window and its mirror will share
97     // the same token. Focus is tracked by the token per display and the events are dispatched
98     // to the channel associated by this token.
99     typedef std::pair<std::string /* name */, sp<IBinder>> NamedToken;
100     std::unordered_map<int32_t /* displayId */, NamedToken> mFocusedWindowTokenByDisplay;
101 
102     // This map will store the focus request per display. When the input window handles are updated,
103     // the current request will be checked to see if it can be processed at that time.
104     std::unordered_map<int32_t /* displayId */, android::gui::FocusRequest> mFocusRequestByDisplay;
105 
106     // Last reason for not granting a focus request. This is used to add more debug information
107     // in the event logs.
108     std::unordered_map<int32_t /* displayId */, Focusability> mLastFocusResultByDisplay;
109 
110     std::optional<FocusResolver::FocusChanges> updateFocusedWindow(
111             int32_t displayId, const std::string& reason, const sp<IBinder>& token,
112             const std::string& tokenName = "");
113     std::optional<android::gui::FocusRequest> getFocusRequest(int32_t displayId);
114 };
115 
116 } // namespace android::inputdispatcher