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Searched defs:worldMatrix (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp161 const Math::Mat4X4& worldMatrix = worldMatrixComponentManager.Get(worldMatrixId).matrix; in UpdateRecursiveAABB() local
188 Math::Mat4X4 worldMatrix = parentWorld; in UpdateRecursiveAABB() local
H A Dscene_util.cpp234 auto worldMatrix = Math::Inverse(parentWorld) * Math::Inverse(Math::LookAtRh(eye, target, up)); in CameraLookAt() local