Searched defs:worldMatrix (Results 1 – 2 of 2) sorted by relevance
161 const Math::Mat4X4& worldMatrix = worldMatrixComponentManager.Get(worldMatrixId).matrix; in UpdateRecursiveAABB() local188 Math::Mat4X4 worldMatrix = parentWorld; in UpdateRecursiveAABB() local
234 auto worldMatrix = Math::Inverse(parentWorld) * Math::Inverse(Math::LookAtRh(eye, target, up)); in CameraLookAt() local