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Searched defs:vsync (Results 1 – 7 of 7) sorted by relevance

/aosp14/frameworks/base/libs/hwui/renderthread/
H A DTimeLord.cpp31 bool TimeLord::vsyncReceived(nsecs_t vsync, nsecs_t intendedVsync, int64_t vsyncId, in vsyncReceived()
H A DDrawFrameTask.cpp169 int64_t vsync = mFrameInfo[static_cast<int>(FrameInfoIndex::Vsync)]; in syncFrameState() local
H A DCanvasContext.cpp895 nsecs_t vsync = mRenderThread.timeLord().computeFrameTimeNanos(); in prepareAndDraw() local
/aosp14/frameworks/base/libs/hwui/tests/macrobench/
H A DTestSceneRunner.cpp141 nsecs_t vsync = systemTime(SYSTEM_TIME_MONOTONIC); in doRun() local
158 nsecs_t vsync = systemTime(SYSTEM_TIME_MONOTONIC); in doRun() local
/aosp14/frameworks/base/libs/hwui/jni/
H A Dandroid_graphics_HardwareBufferRenderer.cpp114 nsecs_t vsync = systemTime(SYSTEM_TIME_MONOTONIC); in android_graphics_HardwareBufferRenderer_render() local
H A Dandroid_graphics_HardwareRenderer.cpp750 nsecs_t vsync = systemTime(SYSTEM_TIME_MONOTONIC); in android_view_ThreadedRenderer_createHardwareBitmapFromRenderNode() local
/aosp14/frameworks/base/core/java/android/view/
H A DThreadedRenderer.java886 final long vsync = AnimationUtils.currentAnimationTimeMillis() * 1000000L; in draw() local