/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_copy_helper.cpp | 110 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in Execute() local
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H A D | render_node_default_env.h | 118 RENDER_NS::ViewportDesc viewportDesc; member
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H A D | render_node_default_depth_render_slot.h | 127 RENDER_NS::ViewportDesc viewportDesc; member
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H A D | render_node_default_shadow_render_slot.h | 137 RENDER_NS::ViewportDesc viewportDesc; member
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H A D | render_node_default_material_deferred_shading.h | 162 RENDER_NS::ViewportDesc viewportDesc; member
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H A D | render_node_camera_cubemap.cpp | 289 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteSinglePostProcess() local
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H A D | render_node_default_material_render_slot.h | 157 RENDER_NS::ViewportDesc viewportDesc; member
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H A D | render_node_camera_single_post_process.cpp | 352 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteSinglePostProcess() local
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_copy.cpp | 138 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in Execute() local
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H A D | render_node_fullscreen_generic.cpp | 106 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteFrame() local
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H A D | render_bloom.cpp | 349 …const ViewportDesc viewportDesc { 0, 0, static_cast<float>(targetSize.x), static_cast<float>(targe… in RenderDownscaleAndThreshold() local 392 …const ViewportDesc viewportDesc { 0, 0, static_cast<float>(targetSize.x), static_cast<float>(targe… in RenderDownscale() local 441 …const ViewportDesc viewportDesc { 0, 0, static_cast<float>(targetSize.x), static_cast<float>(targe… in RenderUpscale() local
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H A D | render_node_shader_passes_generic.cpp | 173 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteFrameGraphics() local
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H A D | render_node_single_post_process.cpp | 343 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteSinglePostProcess() local
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_command_list.h | 390 ViewportDesc viewportDesc; member
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H A D | render_node_post_process_util.cpp | 860 …const ViewportDesc viewportDesc = renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultViewport… in ExecuteBlit() local
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H A D | render_command_list.cpp | 1754 void RenderCommandList::SetDynamicStateViewport(const ViewportDesc& viewportDesc) in SetDynamicStateViewport()
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