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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp259 const Math::Mat4X4 viewInv = Math::Inverse(cameras[cameraId].matrices.view); in GetRenderSlotSubmeshes() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_structures_common.h387 mat4 viewInv; member