Searched defs:videoPattern (Results 1 – 11 of 11) sorted by relevance
232 auto videoPattern = frameNode->GetPattern<VideoPattern>(); variable332 auto videoPattern = frameNode->GetPattern<VideoPattern>(); variable392 auto videoPattern = frameNode->GetPattern<VideoPattern>(); variable466 auto videoPattern = frameNode->GetPattern<VideoPattern>(); variable827 auto videoPattern = videoNode->GetPattern<VideoPattern>(); variable881 auto videoPattern = videoNode->GetPattern<VideoPattern>(); variable917 auto videoPattern = videoNode->GetPattern<VideoPattern>(); variable951 auto videoPattern = videoNode->GetPattern<VideoPattern>(); variable985 auto videoPattern = videoNode->GetPattern<VideoPattern>(); variable1032 auto videoPattern = videoNode->GetPattern<VideoPattern>(); variable[all …]
172 auto videoPattern = AceType::DynamicCast<VideoPattern>(frameNode->GetPattern()); in CreateVideoNode() local850 auto videoPattern = frameNode->GetPattern<VideoPattern>(); variable
165 auto videoPattern = AceType::DynamicCast<VideoPattern>(frameNode->GetPattern()); in CreateVideoNode() local
62 auto videoPattern = AceType::DynamicCast<VideoPattern>(frameNode->GetPattern()); in Create() local83 auto videoPattern = AceType::DynamicCast<VideoPattern>(frameNode->GetPattern()); in SetProgressRate() local104 auto videoPattern = AceType::DynamicCast<VideoPattern>(frameNode->GetPattern()); in SetMuted() local112 auto videoPattern = AceType::DynamicCast<VideoPattern>(frameNode->GetPattern()); in SetAutoPlay() local130 auto videoPattern = AceType::DynamicCast<VideoPattern>(frameNode->GetPattern()); in SetLoop() local227 auto videoPattern = AceType::DynamicCast<VideoPattern>(frameNode->GetPattern()); in SetAutoPlay() local244 auto videoPattern = AceType::DynamicCast<VideoPattern>(frameNode->GetPattern()); in SetMuted() local251 auto videoPattern = AceType::DynamicCast<VideoPattern>(frameNode->GetPattern()); in SetLoop() local259 auto videoPattern = AceType::DynamicCast<VideoPattern>(frameNode->GetPattern()); in EnableAnalyzer() local267 auto videoPattern = AceType::DynamicCast<VideoPattern>(frameNode->GetPattern()); in SetImageAnalyzerConfig() local[all …]
24 void VideoFullScreenPattern::InitFullScreenParam(const RefPtr<VideoPattern>& videoPattern, in InitFullScreenParam()62 auto videoPattern = AceType::DynamicCast<VideoPattern>(videoNode->GetPattern()); in RequestFullScreen() local88 auto videoPattern = videoPattern_.Upgrade(); in ExitFullScreen() local116 auto videoPattern = videoPattern_.Upgrade(); in UpdateState() local
70 auto videoPattern = videoPattern_.Upgrade(); in CreateLayoutProperty() local82 auto videoPattern = videoPattern_.Upgrade(); in IsFullScreen() local
371 auto videoPattern = WeakClaim(this); in RegisterMediaPlayerEvent() local912 auto videoPattern = weak.Upgrade(); in RegisterRenderContextCallBack() local920 auto videoPattern = weak.Upgrade(); in RegisterRenderContextCallBack() local964 auto videoPattern = weak.Upgrade(); in OnModifyDone() local992 auto videoPattern = weak.Upgrade(); in OnModifyDone() local1327 auto videoPattern = weak.Upgrade(); in OnModifyDone() local1483 auto videoPattern = weak.Upgrade(); in OnModifyDone() local1626 auto videoPattern = weak.Upgrade(); in OnModifyDone() local1654 auto videoPattern = weak.Upgrade(); in OnModifyDone() local1677 auto videoPattern = weak.Upgrade(); in OnModifyDone() local[all …]
54 RefPtr<ThemeStyle> videoPattern = themeConstants->GetPatternByName(THEME_PATTERN_VIDEO); in ParsePattern() local
115 auto videoPattern = AceType::DynamicCast<VideoPattern>(pattern); in OnBackPressed() local
3195 auto videoPattern = DynamicCast<VideoFullScreenPattern>(pattern); in ExceptComponent() local